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XBOX LIVE ARCADE WEDNESDAYS – DISCS OF TRON & COMMANDERS: ATTACK OF THE GENOS

We've got another Xbox Live Arcade double feature this week, as we get one classic title in the form of 1983's arcade classic Discs of Tron and Commanders: Attack of the Genos – a turn based strategy title making it's debut on the Live Arcade.

I remember the first time I saw a Discs of Tron machine – I was at a small fair in the Pocono mountains, bored as most kids tend to be at those things, when I came across an arcade in the pavilion. Along with the usual machines, there was a large, glowing environmental cabinet… Discs of Tron. Stepping inside, I was hooked – for the time, the game was just an overwhelming experience and a blast to play. I remember racing back and forth to my parents quite a few times for some more quarters. Good times.

Unfortunately, given the treatment Backbone Entertainment gave the original Tron arcade game, I'm not holding out much hope for this one. It's not badly priced at 400 points ($5), but I'd still strongly suggest you download the demo first to see how well the arcade controls have been transferred over to the 360's control pad.

Title: Discs of Tron
Developer: Backbone Entertainment
Publisher: Disney Interactive Studios
Genre: Xbox Live Arcade
Release Date: 2/13/08
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone) Mild Fantasy Violence
Demo?: Yes

From the Xbox.com product description;

"The arcade classic is back! The electronic battleground of Discs of Tron© transports you into an exciting world of sight, sound, and energy. Take control of Tron as he enters the arena to fight against the evil Sark. Armed with only his disc weapon and limited deflector shield, Tron must withstand Sark's multiple attacks to survive all 12 levels to become the most powerful video warrior in the world.

Discs of Tron is even better this time around with enhanced graphics, CD-quality sound, and two-person multiplayer—face off and find out who truly is the greatest disc warrior!

  • Perfect recreation: Discs of Tron for Xbox LIVE Arcade is a perfect recreation of the classic arcade game based on the pioneering computer animated Disney Film.
  • Next-gen presentation: Authentic graphics, game play, and audio have been upgraded to take advantage of the Xbox 360 high-def graphics and sound (CD bit rate quality).
  • Multiplayer fun: The original arcade game was single player only. The Arcade version is the first version of the game with two-person multi-player functionality—co-op and versus.
  • Electronic battleground: Get transported to an exciting world of sight, sound, and energy!
  • Disc combat: Play as Tron and fling discs at Sark in an attempt to knock him off his platform.  Sark has his own discs as well as two unique weapons—a chaser and super chaser making defeating him even more difficult.    
  • Twelve levels: Beating Sark advances you to levels of even more chaotic platforming mayhem." – Xbox.com

Next up, we've got Commanders: Attack of the Genos… a title I've heard virtually nothing about before it's announcement as one of this week's titles. My understanding is that this is a turn based strategy game with a humorous twist, but don't quote me on that. My advice to you is to download the demo and see what it's all about for yourself before dropping the required 800 points ($10) on the game.

Title: Commanders: Attack of the Genos
Developer: SouthEnd Interactive
Publisher: Sierra Online
Genre: Xbox Live Arcade
Release Date: 2/13/08
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E10 (Everyone 10+) Mild Fantasy Violence
Demo?: Yes

From the Xbox.com product description;

"Commanders: Attack of the Genos is an accessible turn-based tactical battle game providing challenge for all levels of players. The genetically enhanced army of the Genos have decided to attack Earth. With your powerful Commander unit, use Missile Launchers, Bombers, Infantry, and other attack units to cripple the enemy and defend your territory—online or off!

  • Specialized attack units: Fifteen different units are provided to serve alongside your Commander unit. Use the units' unique powers to conquer the Genos.
  • Single-player campaign: Fight fifteen different missions sprawling across three different landscapes, with two levels of difficulty for ease of play.
  • Multiplayer modes: Three intense multiplayer modes are included, allowing up to four players in Versus mode. Try the Team Play mode, or take on Skirmish with a friend on the same system.
  • Replayability: The game has two distinct endings to encourage replayability.
  • Retro-futuristic environment: The science-fiction setting features a gorgeous 30s Art Deco style. It's a blast from the past into the future." – Xbox.com

As for last week's Live Arcade releases, I'm going to stand by my original statements on the game – Poker Smash is a pretty good "match 3" puzzler with a poker twist. If you haven't already soured on the genre, be sure to pick up the demo and give it a shot.

February 13, 2008 Posted by | Classics, Xbox 360, Xbox Live Arcade | 1 Comment

TWO MORE CLASSIC EXIDY ROMS FOR MAME RELEASED

If you remember, awhile back H.R. Kaufmann, the president of Xidy (formerly known as Exidy), began making all the titles in the company's classic arcade lineup freely available for use with MAME via the official site of the MAME development team.

Although it's been awhile since the last set of ROM releases, it appears that Mr. Kaufmann is still following through on his generous gift to classic game enthusiasts everywhere, as the ROMs for both 1980's Spectar and Targ can now legally be obtained via MAMEDev's ROM page.

Once again, I'd like to extend a huge thank you to Mr. Kaufmann for his generosity.

January 11, 2008 Posted by | Arcade, Classics, Emulation, Free Games, MAME, ROMs | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRON & OMEGA FIVE

Xbox Live Arcade returns to it's familiar two-a-week format this time around with the release of both an arcade classic and original title make their way to the Xbox Live Marketplace. That's right, we've got the best of both worlds in the form of 1982's Tron as well as Hudson's new shmup Omega Five.

As indicated above, Tron made it's debut in arcades back in 1982, following the release of the Disney film of the same name, and quickly won over gamers with both it's mix of mini-games and replication of the film's iconic light cycle scene. While I do (once again) question how well the game will control with the 360 control pad, this is still a title that I can see myself picking up even if only for reasons of nostalgia.

Title: Tron
Developer: Backbone Entertainment
Publisher: Disney Interactive Studios
Genre: Xbox Live Arcade
Release Date: 1/09/08
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E – (Everyone) Mild Fantasy Violence
Demo?: Yes

From the Xbox.com product description;

"The arcade classic is back! And Tron is even better this time around with enhanced graphics, CD-quality sound and two-person multiplayer.

Battle as mighty video warrior Tron against the insidious Master Control Program and his ruthless right-hand man, Sark. Tron offers a retro-futuristic test of gaming ability. Race life cycles, demolish tanks, dodge grid bugs, and even face off against the MCP himself to find out who truly rules the computer world!

  • Enhanced original: Tron is a perfect recreation of the classic arcade game based on the pioneering computer animated Disney film. Authentic graphics, gameplay and audio have all been upgraded to take advantage of the high-definition graphics and CD bit rate quality of Xbox 360™.
  • Light cycles rule: Now you can be a part of the most famous scene from the movie. Ride your blue cycle and battle the enemy yellow cycles in a gridline battle royale.
  • Great gameplay elements: Exterminate the Grid Bugs and escape into the I/O Tower before time runs out. Demolish all enemy tanks and Recognizers to clear the board. Smash the blocks and move your character into the MCP cone to clear the level. A bonus is awarded if you destroy all the blocks.
  • Multiplayer capability: The original arcade game was single player only. Now, Xbox LIVE® Arcade brings you the first version of the game with two-person multiplayer functionality.
  • Multiplayer modes: Split screen and online, co-op and versus, there are lots of ways to play Tron. In Versus mode, the players race to achieve the highest score. Try Versus Speed mode, where the first player to reach a host-defined score wins. In Co-op, both players' scores are added together to achieve a high score. And beware the Pressure Cooker where players race to achieve the highest score, but taking the lead after a sub-stage causes the other player's game speed to increase." – Xbox.com

Next up, we have Omega Five – a new shoot-em-up from Hudson. I haven't seen much of the title so far, but the little that I have seen has been encouraging. O5 seems to be a character driven, side-scrolling shooter with a high-def coat of paint on top of it – and that's certainly not a bad thing to be. The game rings in at 800 points ($10), so be sure to try the demo before committing to buy.

Title: Omega Five
Developer: Natsume
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 1/09/08
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E10 – (Everyone 10+) Fantasy Violence & Mild Suggestive Themes
Demo?: Yes

From the Xbox.com product description;

"Omega Five is a true next-gen, high-definition shooter, with the most awe-inspiring graphics around. Fly through dangerous 3-D environments in this side-scroller as enemies come at you from all sides, even the background. Grab an extra controller, choose your merc, and engage in two-player local co-op play for more action.

  • Unbelievable visuals: This side-scrolling shooter is set in a gorgeous 3-D environment.
  • Challenging gameplay: If you're a hardcore player, try your hand at the ultra-challenging ++ Mode, where you're only allowed one hit!
  • Local co-op: Grab an extra controller and demolish enemies with a friend by your side.
  • Dangerous environments: Enemies come at you from all sides, even from the background.
  • Merc variety: Fight as Ruby, Tempest, or other characters, each of whom has three unique main weapons and special attacks.
  • Unlockable extras: Discover new characters, game modes, and options.
  • Intuitive controls: The modern control scheme uses the right analog stick to aim and fire." – Xbox.com

As for last week's Live Arcade title, I have to say that I didn't experience any of the problems many reported with Metal Slug 3 – or at least the demo version of it. What I did come to realize is that Metal Slug 3 has never been my favorite of the series, and with my recent purchase of Metal Slug Anthology for the Wii, there really was no
reason to pay a premium price for the game.

January 9, 2008 Posted by | Arcade, Classics, Hudson, Xbox 360, Xbox Live Arcade, Xbox Live Marketplace | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – METAL SLUG 3

Okay, so it's two weeks in a row I've been late with the Xbox Live Arcade post – sue me. So this post is a day late, sue me. It was New Years, I was having a good time, things like this are to be expected.

This week, I'm guessing Microsoft's plan was to start the new year off with a bang by bringing SNK's classic Metal Slug series to the Live Arcade. As such, Metal Slug 3 was told to put on it's best outfit and wow everyone with it's pure arcade goodness. While I have yet to get the chance to try even the demo of the game (and it's not because I don't love the Metal Slug series, I do), there's been a lot of negative feedback on this one already. Complaints have ranged from graphical glitches to slowdown when the action on screen gets to heavy.

Further complicating the matter is that the game is priced at 800 points ($10) – while Metal Slug 3 is certainly a great game, the fact that it's available in other consoles packaged with all the other games in the series for just a little more money may lead you to decide that you'd rather pick this one up elsewhere even if it does mean sacrificing online co-op.

What I'm saying here is that regardless of your feelings for Metal Slug, be sure to download the demo before you buy it so you know what you're in for.

Title: Metal Slug 3
Developer: SNK Playmore
Publisher: SNK Playmore
Genre: Xbox Live Arcade
Release Date: 1/02/08
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: T (Teen) – Animated Blood & Violence
Demo?: Yes

From the Xbox.com product description;

"Marco, Tarma, Eri, and Fio, the four veterans of the elite Sparrows Unit now come to Xbox LIVE® in METAL SLUG 3™! The popular action shooting series is in all of its original arcade glory, with gorgeous graphics and all the run-and-gun action you can handle. There is no time for indecision. General Morden is on the warpath and you must prevent him from creating the New World Order. Stop the Rebel Army!

  • Multiple routes: Different routes through the stages allow for extended replayability.
  • Different metal slugs: Various slugs are available for help in battle. Handle all the different slugs to learn their capabilities and complete the mission.
  • Individual enemies: Different enemies appear depending on which route the player takes, and each enemy has its own unique characteristics.
  • Classic arcade graphics: The classic graphics are faithfully reproduced for your gaming enjoyment." – Xbox.com

As for last week's Live Arcade titles, I had no intention of playing Spongebob Squarepants Underpants Slam!, so I have nothing to report to you on that end. If you want to know about it, go download the demo and try it for yourself.

January 3, 2008 Posted by | Arcade, Classics, Metal Slug, SNK Playmore, Xbox 360, Xbox Live Arcade | 1 Comment

XBOX LIVE ARCADE WEDNESDAYS – TEMPEST & SENSIBLE WORLD OF SOCCER

Xbox Live Arcade swings for the fences this week as two highly anticipated titles make their way to the Xbox Live Marketplace. It's a double feature of epic proportions as both Tempest and Sensible World of Soccer prepare to thrill (and possibly disappoint) gamers around the world.

First up, we'll talk about Atari's Tempest. If I recall correctly, Tempest was born of a nightmare designer David Theurer had one night and turned out to be a dream come true for arcade players everywhere. The game's premise is fairly simple – you control a ship that travels along the edge of various segmented 3D geometric configurations. Enemies appear at the far end of each configuration and travel towards your ship at the top – naturally, your job is to stop them before they get there or avoid them. As with most games from the era, you also have a limited supply of smart bombs for when things get a little too hectic.

Fast, addictive gameplay is what Tempest is all about – and I really hope that Stainless Games doesn't do their usual botch job on the "enhanced version" of this one. Tempest deserves better – as do most of the classic Atari XBLA games.

Title: Tempest
Developer: Stainless Games
Publisher: Atari
Genre: Xbox Live Arcade
Release Date: 12/19/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E – (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Tempest® is one of the most well-known arcade games of all time, a true classic in the realm of video games. This intense shooter requires lots of skill and lightning-quick reflexes. Use unlimited firepower to shoot and destroy enemies in a large geometric battlefield.

Download the full version to play this classic arcade game in its original form and completely re-stylized versions featuring evolved graphics and newly introduced Throttle Monkey™ mode.

  • Next-gen presentation: The game supports 4:3 and 16:9 aspect ratios, including HDTV, with full-screen anti-aliasing and Dolby Digital surround sound.
  • Arcade integration: Check top scores on the Leaderboards and master 12 challenging Achievements." – Xbox.com

Of course, our friends from across the ocean are a bit more thrilled about the second of this week's Live Arcade releases – Sensible World of Soccer. Now while I certainly wonder how it is that gamers from countries where soccer is known as football (something that seems to be a bit of a sore point too, mind you) would embrace a game that called itself soccer, there really doesn't seem to be any question that swos has a serious following. I don't doubt that Xbox Live Director of Programming Larry "Major Nelson" Hyrb is thrilled to be getting this one into the Arcade so he can stop hearing about it from fans in the comments section of every new XBLA announcement.

Needless to say, this one is a soccer game (that's right – it's soccer!) – and supposedly a really good classic version of it. I've never played swos and It may not be for everyone, but it's reputation alone says you should at least give the demo a try.

Title: Sensible World of Soccer
Developer: Kuju Sheffield
Publisher: Codemasters Online
Genre: Xbox Live Arcade
Release Date: 12/19/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E – (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Sensible World of Soccer™ is the classic nineties soccer game reborn with enhanced graphics! Play against your friends online in this fantastic pick up and play soccer extravaganza. Experience all the excitement of a full season or enter into a quick game against your friends.

Want to be more hands-on? Manage your team over a full season with a fully immersive tactics editor to put yourself in control on the way to the title.

  • Online play: Take on your friends online in this fun, fast-paced soccer game.
  • Updated for Xbox LIVE Arcade: Play a fully updated Arcade version of this classic game.
  • Classic and Enhanced modes: Play online with the graphics you remember, or with the new enhanced HD visuals.
  • Retro experience: Utilizing the original '96/'97 code, widely recognized to be the best incarnation of the SWOS series, we are able to deliver an authentic, retro playing experience.
  • Influential game: SWOS is one of the ten most influential games of all time. Play the only version that lets you experience both classic SWOS and modern enhanced SWOS." – Xbox.com

As for last week's Live Arcade titles, there's not much to say. I expected big things from Arkadian Warriors, but the game (or at least the demo) just never seemed to deliver. While Arkadian Warriors does indeed play quite a bit like Diablo, it never really captures the same feel. I don't know if it's the cutesy characters, the easy battles or just the way the game presents itself (it often comes across with a very generic RPG vibe), but the game never truly grabbed my attention. I certainly wouldn't call it a bad game, and much like Exit, I do plan on going back and seeing if maybe I'd like it a little more if I was in a different mood. Arkadian Warriors is certainly one you'll need to try for yourself.

The other new Xbox Live Arcade en
trant last week was GripShift, a game that I still have not had the opportunity to really sit down and play – probably because of the fact that I wasn't exactly thrilled with I tried it for the PlayStation 3. I'm going to suggest you try this one first as well – and really, that is always the best advice for Xbox Live Arcade titles – that's why the demos are there.

December 19, 2007 Posted by | Arcade, Atari, Classics, Codemasters, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – ASTEROIDS / ASTEROIDS DELUXE

Hey, you! Straighten up that tie and tuck your shirt in – you're in the presence of royalty today. Two more all-time classic arcade games come to the Xbox 360 via Xbox Live Arcade as both Atari's Asteroids and Asteroids Deluxe make their way to the marketplace in one neat package. That's right, you get both games for 400 ($5) points.

Now I won't lie – given the way Missile Command turned out, I am a bit concerned for Atari's dynamic duo. There are quite a few ways his one could be screwed up, and as always, the thought of the 360's controller and classic games makes me cringe. Microsoft, I implore you – release an arcade style controller already – It really is tiring dragging out all the equipment I need to make my customized X-Arcade stick work with the 360.

There's not much else to say about these two, as I'm sure just about everyone reading knows what they are all about. Give the demo a try and decide if the games are worth the five bucks for yourself. (and if you're a PlayStation 3 owner and feeling a bit left out at the moment, I will advise you that I think Super Stardust HD (available via the PlayStation Store) is a worthy modern day successor to the genre and a steal at $7.99.)

Title: Asteroids / Asteroids Deluxe
Developer: Stainless Games
Publisher: Atari
Genre: Xbox Live Arcade
Release Date: 11/28/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Mild Fantasy Violence
Demo?: Yes

From the Xbox.com product description;

"Two of the all-time classic arcade games come to Xbox LIVE® Arcade in Asteroids©, Asteroids Deluxe©, a combo of intense action where players must save earth from a deadly bombardment of asteroids. The full historic game is available in its original form, along with a completely re-stylized version featuring evolved graphics.

  • The original Asteroids: Released in 1979 by Atari, the simple black and white game was a masterpiece of vector graphics game design, and had millions of arcadegoers entranced by its simple mechanic of controlling a spaceship firing at and destroying asteroids.
  • The release of Asteroids Deluxe: The sequel to the original, released in 1980, Asteroids Deluxe featured the same classic gameplay but added a new shield feature and dangerous satellite enemies. Play both the original and its sequel in all of its classic old-school style.
  • Next-gen evolution: But now, both games have evolved. Support is provided for both 4:3 and 16:9 aspect ratios, including HDTV. Full-screen anti-aliasing and Dolby Digital surround sound complete the gaming experience.
  • Throttle Monkey mode: Both game versions come with a high-speed version known as Throttle Monkey. Can you survive?
  • Achievements and leaderboards: Twelve new achievements for you to earn, and new leaderboards to conquer. Show your friends who is the master at Asteroids and Asteroids Deluxe." – Xbox.com

As for last week's Live Arcade release, Undertow just wasn't everything I hoped it would be. As I mentioned in last week's post, I was hoping for a side scrolling, twin-stick shooter and instead found myself playing a side scrolling team based shooter with serious gameplay issues.

November 28, 2007 Posted by | Arcade, Atari, Classics, Shooter, Xbox 360, Xbox Live Arcade | Leave a comment

PLAYSTATION STORE: SPYRO THE DRAGON

While we're on the subject of this week's PlayStation Store updates, Sony has finally gotten around to releasing another classic PlayStation title for both the PlayStation 3 and PSP. Spyro the Dragon, the first in the now familiar series of games, is available for download through the PlayStation store at a cost of $5.99.

"Meet Spyro, the adorable and mischievous little dragon on a GIGANTIC adventure. Take on an astonishing and completely 3D platform adventure game unlike any other! Take a wonderful journey as you glide, fly, roll, and frolic through fantasy worlds." – PlayStation.com

 I remember playing Spyro when it first came out back in 1998, and despite my general dislike of platform style games, I did enjoy my time with it. Maybe it was the fact that the main character was a dragon, or maybe just the fact that I found making Spyro charge headlong into objects utterly hilarious, but I did like it. 

That said, I still won't be purchasing this one. I've got my Emotion Engine equipped PS3 and the original game right here, so there's no need to shell out any more cash for nostalgia's sake. I do wonder if part of the reason Sony is backing away from any support for backward compatibility is so they can rake in the cash the same way Nintendo does with the Wii and it's Virtual Console. Just something to consider.

October 27, 2007 Posted by | Classics, Platformer, PlayStation, PlayStation 3, PlayStation Store, Sony | 1 Comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG 2

Looks like we’re getting quite a few Sega Genesis titles these days, doesn’t it? While it still remains to be seen if this will be a rare one-title week, Microsoft has confirmed that Sega’s Genesis classic Sonic the Hedgehog 2 will be making it’s Xbox Live Arcade debut today.

Sonic 2 introduced the world to Sonic’s sidekick Tails, a fox who, oddly enough, had two tails and could use them to hover like a helicopter. The game also saw the introduction of Sonic’s now famous Spin Dash attack – a move that allowed Sonic to spin quickly in place and then release all that energy in a massive burst of speed. By default, the player will play the game as Sonic with a AI driven Tails tagging along, however players did also have the option to either play as Sonic or Tails by themselves.

This one is probably my favorite of the Sonic series for reasons of nostalgia, and while Sega has certainly not been treating the Sonic franchise well in recent years, this one harkens back to the days when Sonic truly was an “A list” character. So long as the game doesn’t somehow get ruined in the translation to the Xbox 360, 2D platformer fans will certainly be pleased with this one.

Title: Sonic the Hedgehog 2
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 9/12/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“With his new Super Spin Dash and “Tails” the Fox, Sonic is back and better than ever in Sonic The Hedgehog 2! Defy gravity in hair-raising loop-de-loops, bounce like a pinball and race like lightning. Play against friends at home or against others over Xbox LIVE® in this classic game.

  • Classic Sonic action: One of the world’s most famous video game characters comes to Xbox LIVE in one of his fans’ favorite titles. Experience the thrill of the fastest hedgehog in the universe.
  • Enhanced graphics and sound: The game stays true to the original, but takes full advantage of high-definition graphics, with enhanced sound effects.
  • Achievements and leaderboards: Take on the challenge of new achievements to conquer, and use the leaderboards to compare scores among friends and the rest of the Xbox LIVE world.
  • Multiplayer: Play with a friend at home, or go online and play Sonic and Tails with the world at large.” – Xbox.com

As for last week’s two Live Arcade releases, it really was a disappointing set of titles. As I mentioned, I was never a Fatal Fury fan, so I wasn’t expecting much from Fatal Fury Special at all, but I did have high expectations for Cyberball 2072 – and those expectations were crushed by the lack of a 2 player versus mode. Why Midway chose to go the cheap and easy route and only emulate half of the experience is mind-boggling – though I’m willing to bet it has something to do with the rather unique setup of the arcade machine. (Those of you who never saw Cyberball 2072 in the arcades should note that 2 player versus mode was accomplished by having what was essentially two arcade machines back to back built into one. Each player had their own screen and didn’t have to worry about their opponent being able to look at their play selection.)

September 12, 2007 Posted by | Classics, Sega, Sega Genesis, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – CYBERBALL 2072 & FATAL FURY SPECIAL

It’s another week of Xbox Live Arcade double features as Cyberball 2072 and Fatal Fury Special find their way to the Xbox 360.

What can I say about Cyberball 2072? Well, to be honest, I’ve always stunk at it. Cyberball was one of those games that I would always see during my college years, and despite my love for football I just couldn’t do much at all with the game. (Though back then, I would absolutely kick your ass at John Elway’s Quarterback or Ten Yard Fight)

Still, there’s always been a feeling in my mind that I need to master Cyberball – probably because one of my best childhood friends was a master at the game and would (and still will) rave about just how intricate it was. Yes, I am that competitive about things like this – especially when it comes to playing against good friends.

When it comes down to it, my biggest problem with the game was that back in ’89, I didn’t care much about the running game, and given the difficulty of mounting a really good passing attack in Cyberball, I was just doomed to failure. I finally overcame that shortcoming during the reign of the NFL2K series on the Xbox, but it really is too late to go back and change the past, isn’t it?

By now you’ve probably just scanned down to the relevant details of this release, so I’ll cut to the chase. Cyberball 2072 was Atari Games vision of what football would become in the future. It’s a rough sport that’s played with a bomb instead of a ball, where each team must find a way to score before said bomb detonates. Each team consists of highly specialized robots that can be repaired, replaced or upgraded for better performance depending on how your team is doing in the game. It’s a fast paced game and not one that will be to everyone’s liking – especially those of you who, like me in those golden years, greatly value the passing game over the running game.

Title: Cyberball 2072
Developer: Digital Eclipse
Publisher: Midway
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone) – Mild Violence
Demo?: Yes

From the Xbox.com product description;

“Touchdown! Rediscover the arcade classic game Cyberball 2072â„¢ on Xbox LIVE® Arcade. Take control of your robotic team, and call the plays to move your downfield for a touchdown. But watch out. The ball gets hot if you don’t keep moving. Keep your eye on the ball to make sure it doesn’t go critical before you can score.

  • Play selection: Call more than 100 plays for your robotic team.
  • Beat the Coach: The Beat the Coach mode enables you to go up against the A.I., simulating a live opponent.
  • Challenge Mode: The special Challenge Mode tests your ability to make the play under pressure.
  • Improve your team: Build up your win record, and buy upgraded robots to improve your roster.
  • Futuristic football action: Fast football action with robots. The ball gets hotter with each play and can only be reset by moving past the 50-yard line or scoring a touchdown. Keep your eye on the ball!” – Xbox.com

If robot football isn’t your thing, SNK’s Fatal Fury Special may fill your arcade needs for the week. While I do love SNK’s 2D fighters, Fatal Fury was never one that I played with any regularity. To me, it was (along with the Art of Fighting series) always the lesser of SNK’s fighters with both Samurai Showdown and King of Fighters constantly outshining it.

Since I don’t have much personal history with the game to go on here, I’ll stick with the basics and say that the Fatal Fury series did pioneer the concept of multiple vertical playfields for each level and was a source of constant tweaking which probably led to many of the features we see in fighters today.

Title: Fatal Fury Special
Developer: Mine Loader Software
Publisher: SNK Playmore
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: T (Teen) Mile Suggestive Themes & Violence
Demo?: Yes

From the Xbox.com product description;

“The grandmother of all fighting games is here, with FATAL FURY SPECIALâ„¢, a unique adaptation of the original 1993 arcade smash Garou Densetsu Special. Experience all the great fighting game action, with added network play and high-definition display, now available on Xbox LIVE® Arcade. Fifteen fighters (plus a special guest), gather for the match of the millennium. Can you beat them all?

  • Fifteen (plus one) unique characters: All your favorite characters are here, including Terry Bogard, Billy Kane, Wolfgang Krauser, and a special hidden character.
  • Classic fighting arcade action updated: The classic game has all the original features of the arcade smash, but has been updated for high-definition displays.
  • Twelve unique achievements: Twelve new achievements, ranging from easy such as beating a fighter without sustaining any damage, to difficult, such as taking 10 straight wins on Xbox LIVE, are presented for you to master.
  • Four leaderboards: Four ways to track your overall performance in the game.” – Xbox.com

As for last week’s titles, while I skipped Super Puzzle Fighter II Turbo HD Remix, I did pick up Streets of Rage 2 – and I can honestly say it’s a great port of the original game. I was a huge Streets of Rage fan back in the days of the Genesis and this one certainly brought me back to simpler times. I have heard that there are some issues with multiplayer online play (specifically co-op versus mode), but if you loved the game back then, you’ll still love it now. Highly recommended at only 400 ($5) points.

September 5, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – CYBERBALL 2072 & FATAL FURY SPECIAL

It’s another week of Xbox Live Arcade double features as Cyberball 2072 and Fatal Fury Special find their way to the Xbox 360.

What can I say about Cyberball 2072? Well, to be honest, I’ve always stunk at it. Cyberball was one of those games that I would always see during my college years, and despite my love for football I just couldn’t do much at all with the game. (Though back then, I would absolutely kick your ass at John Elway’s Quarterback or Ten Yard Fight)

Still, there’s always been a feeling in my mind that I need to master Cyberball – probably because one of my best childhood friends was a master at the game and would (and still will) rave about just how intricate it was. Yes, I am that competitive about things like this – especially when it comes to playing against good friends.

When it comes down to it, my biggest problem with the game was that back in ’89, I didn’t care much about the running game, and given the difficulty of mounting a really good passing attack in Cyberball, I was just doomed to failure. I finally overcame that shortcoming during the reign of the NFL2K series on the Xbox, but it really is too late to go back and change the past, isn’t it?

By now you’ve probably just scanned down to the relevant details of this release, so I’ll cut to the chase. Cyberball 2072 was Atari Games vision of what football would become in the future. It’s a rough sport that’s played with a bomb instead of a ball, where each team must find a way to score before said bomb detonates. Each team consists of highly specialized robots that can be repaired, replaced or upgraded for better performance depending on how your team is doing in the game. It’s a fast paced game and not one that will be to everyone’s liking – especially those of you who, like me in those golden years, greatly value the passing game over the running game.

Title: Cyberball 2072
Developer: Digital Eclipse
Publisher: Midway
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone) – Mild Violence
Demo?: Yes

From the Xbox.com product description;

“Touchdown! Rediscover the arcade classic game Cyberball 2072â„¢ on Xbox LIVE® Arcade. Take control of your robotic team, and call the plays to move your downfield for a touchdown. But watch out. The ball gets hot if you don’t keep moving. Keep your eye on the ball to make sure it doesn’t go critical before you can score.

  • Play selection: Call more than 100 plays for your robotic team.
  • Beat the Coach: The Beat the Coach mode enables you to go up against the A.I., simulating a live opponent.
  • Challenge Mode: The special Challenge Mode tests your ability to make the play under pressure.
  • Improve your team: Build up your win record, and buy upgraded robots to improve your roster.
  • Futuristic football action: Fast football action with robots. The ball gets hotter with each play and can only be reset by moving past the 50-yard line or scoring a touchdown. Keep your eye on the ball!” – Xbox.com

If robot football isn’t your thing, SNK’s Fatal Fury Special may fill your arcade needs for the week. While I do love SNK’s 2D fighters, Fatal Fury was never one that I played with any regularity. To me, it was (along with the Art of Fighting series) always the lesser of SNK’s fighters with both Samurai Showdown and King of Fighters constantly outshining it.

Since I don’t have much personal history with the game to go on here, I’ll stick with the basics and say that the Fatal Fury series did pioneer the concept of multiple vertical playfields for each level and was a source of constant tweaking which probably led to many of the features we see in fighters today.

Title: Fatal Fury Special
Developer: Mine Loader Software
Publisher: SNK Playmore
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: T (Teen) Mile Suggestive Themes & Violence
Demo?: Yes

From the Xbox.com product description;

“The grandmother of all fighting games is here, with FATAL FURY SPECIALâ„¢, a unique adaptation of the original 1993 arcade smash Garou Densetsu Special. Experience all the great fighting game action, with added network play and high-definition display, now available on Xbox LIVE® Arcade. Fifteen fighters (plus a special guest), gather for the match of the millennium. Can you beat them all?

  • Fifteen (plus one) unique characters: All your favorite characters are here, including Terry Bogard, Billy Kane, Wolfgang Krauser, and a special hidden character.
  • Classic fighting arcade action updated: The classic game has all the original features of the arcade smash, but has been updated for high-definition displays.
  • Twelve unique achievements: Twelve new achievements, ranging from easy such as beating a fighter without sustaining any damage, to difficult, such as taking 10 straight wins on Xbox LIVE, are presented for you to master.
  • Four leaderboards: Four ways to track your overall performance in the game.” – Xbox.com

As for last week’s titles, while I skipped Super Puzzle Fighter II Turbo HD Remix, I did pick up Streets of Rage 2 – and I can honestly say it’s a great port of the original game. I was a huge Streets of Rage fan back in the days of the Genesis and this one certainly brought me back to simpler times. I have heard that there are some issues with multiplayer online play (specifically co-op versus mode), but if you loved the game back then, you’ll still love it now. Highly recommended at only 400 ($5) points.

September 5, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | 1 Comment

XBOX LIVE ARCADE WEDNESDAYS – CYBERBALL 2072 & FATAL FURY SPECIAL

It’s another week of Xbox Live Arcade double features as Cyberball 2072 and Fatal Fury Special find their way to the Xbox 360.

What can I say about Cyberball 2072? Well, to be honest, I’ve always stunk at it. Cyberball was one of those games that I would always see during my college years, and despite my love for football I just couldn’t do much at all with the game. (Though back then, I would absolutely kick your ass at John Elway’s Quarterback or Ten Yard Fight)

Still, there’s always been a feeling in my mind that I need to master Cyberball – probably because one of my best childhood friends was a master at the game and would (and still will) rave about just how intricate it was. Yes, I am that competitive about things like this – especially when it comes to playing against good friends.

When it comes down to it, my biggest problem with the game was that back in ’89, I didn’t care much about the running game, and given the difficulty of mounting a really good passing attack in Cyberball, I was just doomed to failure. I finally overcame that shortcoming during the reign of the NFL2K series on the Xbox, but it really is too late to go back and change the past, isn’t it?

By now you’ve probably just scanned down to the relevant details of this release, so I’ll cut to the chase. Cyberball 2072 was Atari Games vision of what football would become in the future. It’s a rough sport that’s played with a bomb instead of a ball, where each team must find a way to score before said bomb detonates. Each team consists of highly specialized robots that can be repaired, replaced or upgraded for better performance depending on how your team is doing in the game. It’s a fast paced game and not one that will be to everyone’s liking – especially those of you who, like me in those golden years, greatly value the passing game over the running game.

Title: Cyberball 2072
Developer: Digital Eclipse
Publisher: Midway
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone) – Mild Violence
Demo?: Yes

From the Xbox.com product description;

“Touchdown! Rediscover the arcade classic game Cyberball 2072â„¢ on Xbox LIVE® Arcade. Take control of your robotic team, and call the plays to move your downfield for a touchdown. But watch out. The ball gets hot if you don’t keep moving. Keep your eye on the ball to make sure it doesn’t go critical before you can score.

  • Play selection: Call more than 100 plays for your robotic team.
  • Beat the Coach: The Beat the Coach mode enables you to go up against the A.I., simulating a live opponent.
  • Challenge Mode: The special Challenge Mode tests your ability to make the play under pressure.
  • Improve your team: Build up your win record, and buy upgraded robots to improve your roster.
  • Futuristic football action: Fast football action with robots. The ball gets hotter with each play and can only be reset by moving past the 50-yard line or scoring a touchdown. Keep your eye on the ball!” – Xbox.com

If robot football isn’t your thing, SNK’s Fatal Fury Special may fill your arcade needs for the week. While I do love SNK’s 2D fighters, Fatal Fury was never one that I played with any regularity. To me, it was (along with the Art of Fighting series) always the lesser of SNK’s fighters with both Samurai Showdown and King of Fighters constantly outshining it.

Since I don’t have much personal history with the game to go on here, I’ll stick with the basics and say that the Fatal Fury series did pioneer the concept of multiple vertical playfields for each level and was a source of constant tweaking which probably led to many of the features we see in fighters today.

Title: Fatal Fury Special
Developer: Mine Loader Software
Publisher: SNK Playmore
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: T (Teen) Mile Suggestive Themes & Violence
Demo?: Yes

From the Xbox.com product description;

“The grandmother of all fighting games is here, with FATAL FURY SPECIALâ„¢, a unique adaptation of the original 1993 arcade smash Garou Densetsu Special. Experience all the great fighting game action, with added network play and high-definition display, now available on Xbox LIVE® Arcade. Fifteen fighters (plus a special guest), gather for the match of the millennium. Can you beat them all?

  • Fifteen (plus one) unique characters: All your favorite characters are here, including Terry Bogard, Billy Kane, Wolfgang Krauser, and a special hidden character.
  • Classic fighting arcade action updated: The classic game has all the original features of the arcade smash, but has been updated for high-definition displays.
  • Twelve unique achievements: Twelve new achievements, ranging from easy such as beating a fighter without sustaining any damage, to difficult, such as taking 10 straight wins on Xbox LIVE, are presented for you to master.
  • Four leaderboards: Four ways to track your overall performance in the game.” – Xbox.com

As for last week’s titles, while I skipped Super Puzzle Fighter II Turbo HD Remix, I did pick up Streets of Rage 2 – and I can honestly say it’s a great port of the original game. I was a huge Streets of Rage fan back in the days of the Genesis and this one certainly brought me back to simpler times. I have heard that there are some issues with multiplayer online play (specifically co-op versus mode), but if you loved the game back then, you’ll still love it now. Highly recommended at only 400 ($5) points.

September 5, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – CYBERBALL 2072 & FATAL FURY SPECIAL

It’s another week of Xbox Live Arcade double features as Cyberball 2072 and Fatal Fury Special find their way to the Xbox 360.

What can I say about Cyberball 2072? Well, to be honest, I’ve always stunk at it. Cyberball was one of those games that I would always see during my college years, and despite my love for football I just couldn’t do much at all with the game. (Though back then, I would absolutely kick your ass at John Elway’s Quarterback or Ten Yard Fight)

Still, there’s always been a feeling in my mind that I need to master Cyberball – probably because one of my best childhood friends was a master at the game and would (and still will) rave about just how intricate it was. Yes, I am that competitive about things like this – especially when it comes to playing against good friends.

When it comes down to it, my biggest problem with the game was that back in ’89, I didn’t care much about the running game, and given the difficulty of mounting a really good passing attack in Cyberball, I was just doomed to failure. I finally overcame that shortcoming during the reign of the NFL2K series on the Xbox, but it really is too late to go back and change the past, isn’t it?

By now you’ve probably just scanned down to the relevant details of this release, so I’ll cut to the chase. Cyberball 2072 was Atari Games vision of what football would become in the future. It’s a rough sport that’s played with a bomb instead of a ball, where each team must find a way to score before said bomb detonates. Each team consists of highly specialized robots that can be repaired, replaced or upgraded for better performance depending on how your team is doing in the game. It’s a fast paced game and not one that will be to everyone’s liking – especially those of you who, like me in those golden years, greatly value the passing game over the running game.

Title: Cyberball 2072
Developer: Digital Eclipse
Publisher: Midway
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone) – Mild Violence
Demo?: Yes

From the Xbox.com product description;

“Touchdown! Rediscover the arcade classic game Cyberball 2072â„¢ on Xbox LIVE® Arcade. Take control of your robotic team, and call the plays to move your downfield for a touchdown. But watch out. The ball gets hot if you don’t keep moving. Keep your eye on the ball to make sure it doesn’t go critical before you can score.

  • Play selection: Call more than 100 plays for your robotic team.
  • Beat the Coach: The Beat the Coach mode enables you to go up against the A.I., simulating a live opponent.
  • Challenge Mode: The special Challenge Mode tests your ability to make the play under pressure.
  • Improve your team: Build up your win record, and buy upgraded robots to improve your roster.
  • Futuristic football action: Fast football action with robots. The ball gets hotter with each play and can only be reset by moving past the 50-yard line or scoring a touchdown. Keep your eye on the ball!” – Xbox.com

If robot football isn’t your thing, SNK’s Fatal Fury Special may fill your arcade needs for the week. While I do love SNK’s 2D fighters, Fatal Fury was never one that I played with any regularity. To me, it was (along with the Art of Fighting series) always the lesser of SNK’s fighters with both Samurai Showdown and King of Fighters constantly outshining it.

Since I don’t have much personal history with the game to go on here, I’ll stick with the basics and say that the Fatal Fury series did pioneer the concept of multiple vertical playfields for each level and was a source of constant tweaking which probably led to many of the features we see in fighters today.

Title: Fatal Fury Special
Developer: Mine Loader Software
Publisher: SNK Playmore
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: T (Teen) Mile Suggestive Themes & Violence
Demo?: Yes

From the Xbox.com product description;

“The grandmother of all fighting games is here, with FATAL FURY SPECIALâ„¢, a unique adaptation of the original 1993 arcade smash Garou Densetsu Special. Experience all the great fighting game action, with added network play and high-definition display, now available on Xbox LIVE® Arcade. Fifteen fighters (plus a special guest), gather for the match of the millennium. Can you beat them all?

  • Fifteen (plus one) unique characters: All your favorite characters are here, including Terry Bogard, Billy Kane, Wolfgang Krauser, and a special hidden character.
  • Classic fighting arcade action updated: The classic game has all the original features of the arcade smash, but has been updated for high-definition displays.
  • Twelve unique achievements: Twelve new achievements, ranging from easy such as beating a fighter without sustaining any damage, to difficult, such as taking 10 straight wins on Xbox LIVE, are presented for you to master.
  • Four leaderboards: Four ways to track your overall performance in the game.” – Xbox.com

As for last week’s titles, while I skipped Super Puzzle Fighter II Turbo HD Remix, I did pick up Streets of Rage 2 – and I can honestly say it’s a great port of the original game. I was a huge Streets of Rage fan back in the days of the Genesis and this one certainly brought me back to simpler times. I have heard that there are some issues with multiplayer online play (specifically co-op versus mode), but if you loved the game back then, you’ll still love it now. Highly recommended at only 400 ($5) points.

September 5, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – CYBERBALL 2072 & FATAL FURY SPECIAL

It’s another week of Xbox Live Arcade double features as Cyberball 2072 and Fatal Fury Special find their way to the Xbox 360.

What can I say about Cyberball 2072? Well, to be honest, I’ve always stunk at it. Cyberball was one of those games that I would always see during my college years, and despite my love for football I just couldn’t do much at all with the game. (Though back then, I would absolutely kick your ass at John Elway’s Quarterback or Ten Yard Fight)

Still, there’s always been a feeling in my mind that I need to master Cyberball – probably because one of my best childhood friends was a master at the game and would (and still will) rave about just how intricate it was. Yes, I am that competitive about things like this – especially when it comes to playing against good friends.

When it comes down to it, my biggest problem with the game was that back in ’89, I didn’t care much about the running game, and given the difficulty of mounting a really good passing attack in Cyberball, I was just doomed to failure. I finally overcame that shortcoming during the reign of the NFL2K series on the Xbox, but it really is too late to go back and change the past, isn’t it?

By now you’ve probably just scanned down to the relevant details of this release, so I’ll cut to the chase. Cyberball 2072 was Atari Games vision of what football would become in the future. It’s a rough sport that’s played with a bomb instead of a ball, where each team must find a way to score before said bomb detonates. Each team consists of highly specialized robots that can be repaired, replaced or upgraded for better performance depending on how your team is doing in the game. It’s a fast paced game and not one that will be to everyone’s liking – especially those of you who, like me in those golden years, greatly value the passing game over the running game.

Title: Cyberball 2072
Developer: Digital Eclipse
Publisher: Midway
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone) – Mild Violence
Demo?: Yes

From the Xbox.com product description;

“Touchdown! Rediscover the arcade classic game Cyberball 2072â„¢ on Xbox LIVE® Arcade. Take control of your robotic team, and call the plays to move your downfield for a touchdown. But watch out. The ball gets hot if you don’t keep moving. Keep your eye on the ball to make sure it doesn’t go critical before you can score.

  • Play selection: Call more than 100 plays for your robotic team.
  • Beat the Coach: The Beat the Coach mode enables you to go up against the A.I., simulating a live opponent.
  • Challenge Mode: The special Challenge Mode tests your ability to make the play under pressure.
  • Improve your team: Build up your win record, and buy upgraded robots to improve your roster.
  • Futuristic football action: Fast football action with robots. The ball gets hotter with each play and can only be reset by moving past the 50-yard line or scoring a touchdown. Keep your eye on the ball!” – Xbox.com

If robot football isn’t your thing, SNK’s Fatal Fury Special may fill your arcade needs for the week. While I do love SNK’s 2D fighters, Fatal Fury was never one that I played with any regularity. To me, it was (along with the Art of Fighting series) always the lesser of SNK’s fighters with both Samurai Showdown and King of Fighters constantly outshining it.

Since I don’t have much personal history with the game to go on here, I’ll stick with the basics and say that the Fatal Fury series did pioneer the concept of multiple vertical playfields for each level and was a source of constant tweaking which probably led to many of the features we see in fighters today.

Title: Fatal Fury Special
Developer: Mine Loader Software
Publisher: SNK Playmore
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: T (Teen) Mile Suggestive Themes & Violence
Demo?: Yes

From the Xbox.com product description;

“The grandmother of all fighting games is here, with FATAL FURY SPECIALâ„¢, a unique adaptation of the original 1993 arcade smash Garou Densetsu Special. Experience all the great fighting game action, with added network play and high-definition display, now available on Xbox LIVE® Arcade. Fifteen fighters (plus a special guest), gather for the match of the millennium. Can you beat them all?

  • Fifteen (plus one) unique characters: All your favorite characters are here, including Terry Bogard, Billy Kane, Wolfgang Krauser, and a special hidden character.
  • Classic fighting arcade action updated: The classic game has all the original features of the arcade smash, but has been updated for high-definition displays.
  • Twelve unique achievements: Twelve new achievements, ranging from easy such as beating a fighter without sustaining any damage, to difficult, such as taking 10 straight wins on Xbox LIVE, are presented for you to master.
  • Four leaderboards: Four ways to track your overall performance in the game.” – Xbox.com

As for last week’s titles, while I skipped Super Puzzle Fighter II Turbo HD Remix, I did pick up Streets of Rage 2 – and I can honestly say it’s a great port of the original game. I was a huge Streets of Rage fan back in the days of the Genesis and this one certainly brought me back to simpler times. I have heard that there are some issues with multiplayer online play (specifically co-op versus mode), but if you loved the game back then, you’ll still love it now. Highly recommended at only 400 ($5) points.

September 5, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | 1 Comment

XBOX LIVE ARCADE WEDNESDAYS – CYBERBALL 2072 & FATAL FURY SPECIAL

It’s another week of Xbox Live Arcade double features as Cyberball 2072 and Fatal Fury Special find their way to the Xbox 360.

What can I say about Cyberball 2072? Well, to be honest, I’ve always stunk at it. Cyberball was one of those games that I would always see during my college years, and despite my love for football I just couldn’t do much at all with the game. (Though back then, I would absolutely kick your ass at John Elway’s Quarterback or Ten Yard Fight)

Still, there’s always been a feeling in my mind that I need to master Cyberball – probably because one of my best childhood friends was a master at the game and would (and still will) rave about just how intricate it was. Yes, I am that competitive about things like this – especially when it comes to playing against good friends.

When it comes down to it, my biggest problem with the game was that back in ’89, I didn’t care much about the running game, and given the difficulty of mounting a really good passing attack in Cyberball, I was just doomed to failure. I finally overcame that shortcoming during the reign of the NFL2K series on the Xbox, but it really is too late to go back and change the past, isn’t it?

By now you’ve probably just scanned down to the relevant details of this release, so I’ll cut to the chase. Cyberball 2072 was Atari Games vision of what football would become in the future. It’s a rough sport that’s played with a bomb instead of a ball, where each team must find a way to score before said bomb detonates. Each team consists of highly specialized robots that can be repaired, replaced or upgraded for better performance depending on how your team is doing in the game. It’s a fast paced game and not one that will be to everyone’s liking – especially those of you who, like me in those golden years, greatly value the passing game over the running game.

Title: Cyberball 2072
Developer: Digital Eclipse
Publisher: Midway
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone) – Mild Violence
Demo?: Yes

From the Xbox.com product description;

“Touchdown! Rediscover the arcade classic game Cyberball 2072â„¢ on Xbox LIVE® Arcade. Take control of your robotic team, and call the plays to move your downfield for a touchdown. But watch out. The ball gets hot if you don’t keep moving. Keep your eye on the ball to make sure it doesn’t go critical before you can score.

  • Play selection: Call more than 100 plays for your robotic team.
  • Beat the Coach: The Beat the Coach mode enables you to go up against the A.I., simulating a live opponent.
  • Challenge Mode: The special Challenge Mode tests your ability to make the play under pressure.
  • Improve your team: Build up your win record, and buy upgraded robots to improve your roster.
  • Futuristic football action: Fast football action with robots. The ball gets hotter with each play and can only be reset by moving past the 50-yard line or scoring a touchdown. Keep your eye on the ball!” – Xbox.com

If robot football isn’t your thing, SNK’s Fatal Fury Special may fill your arcade needs for the week. While I do love SNK’s 2D fighters, Fatal Fury was never one that I played with any regularity. To me, it was (along with the Art of Fighting series) always the lesser of SNK’s fighters with both Samurai Showdown and King of Fighters constantly outshining it.

Since I don’t have much personal history with the game to go on here, I’ll stick with the basics and say that the Fatal Fury series did pioneer the concept of multiple vertical playfields for each level and was a source of constant tweaking which probably led to many of the features we see in fighters today.

Title: Fatal Fury Special
Developer: Mine Loader Software
Publisher: SNK Playmore
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: T (Teen) Mile Suggestive Themes & Violence
Demo?: Yes

From the Xbox.com product description;

“The grandmother of all fighting games is here, with FATAL FURY SPECIALâ„¢, a unique adaptation of the original 1993 arcade smash Garou Densetsu Special. Experience all the great fighting game action, with added network play and high-definition display, now available on Xbox LIVE® Arcade. Fifteen fighters (plus a special guest), gather for the match of the millennium. Can you beat them all?

  • Fifteen (plus one) unique characters: All your favorite characters are here, including Terry Bogard, Billy Kane, Wolfgang Krauser, and a special hidden character.
  • Classic fighting arcade action updated: The classic game has all the original features of the arcade smash, but has been updated for high-definition displays.
  • Twelve unique achievements: Twelve new achievements, ranging from easy such as beating a fighter without sustaining any damage, to difficult, such as taking 10 straight wins on Xbox LIVE, are presented for you to master.
  • Four leaderboards: Four ways to track your overall performance in the game.” – Xbox.com

As for last week’s titles, while I skipped Super Puzzle Fighter II Turbo HD Remix, I did pick up Streets of Rage 2 – and I can honestly say it’s a great port of the original game. I was a huge Streets of Rage fan back in the days of the Genesis and this one certainly brought me back to simpler times. I have heard that there are some issues with multiplayer online play (specifically co-op versus mode), but if you loved the game back then, you’ll still love it now. Highly recommended at only 400 ($5) points.

September 5, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – CYBERBALL 2072 & FATAL FURY SPECIAL

It’s another week of Xbox Live Arcade double features as Cyberball 2072 and Fatal Fury Special find their way to the Xbox 360.

What can I say about Cyberball 2072? Well, to be honest, I’ve always stunk at it. Cyberball was one of those games that I would always see during my college years, and despite my love for football I just couldn’t do much at all with the game. (Though back then, I would absolutely kick your ass at John Elway’s Quarterback or Ten Yard Fight)

Still, there’s always been a feeling in my mind that I need to master Cyberball – probably because one of my best childhood friends was a master at the game and would (and still will) rave about just how intricate it was. Yes, I am that competitive about things like this – especially when it comes to playing against good friends.

When it comes down to it, my biggest problem with the game was that back in ’89, I didn’t care much about the running game, and given the difficulty of mounting a really good passing attack in Cyberball, I was just doomed to failure. I finally overcame that shortcoming during the reign of the NFL2K series on the Xbox, but it really is too late to go back and change the past, isn’t it?

By now you’ve probably just scanned down to the relevant details of this release, so I’ll cut to the chase. Cyberball 2072 was Atari Games vision of what football would become in the future. It’s a rough sport that’s played with a bomb instead of a ball, where each team must find a way to score before said bomb detonates. Each team consists of highly specialized robots that can be repaired, replaced or upgraded for better performance depending on how your team is doing in the game. It’s a fast paced game and not one that will be to everyone’s liking – especially those of you who, like me in those golden years, greatly value the passing game over the running game.

Title: Cyberball 2072
Developer: Digital Eclipse
Publisher: Midway
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone) – Mild Violence
Demo?: Yes

From the Xbox.com product description;

“Touchdown! Rediscover the arcade classic game Cyberball 2072â„¢ on Xbox LIVE® Arcade. Take control of your robotic team, and call the plays to move your downfield for a touchdown. But watch out. The ball gets hot if you don’t keep moving. Keep your eye on the ball to make sure it doesn’t go critical before you can score.

  • Play selection: Call more than 100 plays for your robotic team.
  • Beat the Coach: The Beat the Coach mode enables you to go up against the A.I., simulating a live opponent.
  • Challenge Mode: The special Challenge Mode tests your ability to make the play under pressure.
  • Improve your team: Build up your win record, and buy upgraded robots to improve your roster.
  • Futuristic football action: Fast football action with robots. The ball gets hotter with each play and can only be reset by moving past the 50-yard line or scoring a touchdown. Keep your eye on the ball!” – Xbox.com

If robot football isn’t your thing, SNK’s Fatal Fury Special may fill your arcade needs for the week. While I do love SNK’s 2D fighters, Fatal Fury was never one that I played with any regularity. To me, it was (along with the Art of Fighting series) always the lesser of SNK’s fighters with both Samurai Showdown and King of Fighters constantly outshining it.

Since I don’t have much personal history with the game to go on here, I’ll stick with the basics and say that the Fatal Fury series did pioneer the concept of multiple vertical playfields for each level and was a source of constant tweaking which probably led to many of the features we see in fighters today.

Title: Fatal Fury Special
Developer: Mine Loader Software
Publisher: SNK Playmore
Genre: Xbox Live Arcade
Release Date: 9/05/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: T (Teen) Mile Suggestive Themes & Violence
Demo?: Yes

From the Xbox.com product description;

“The grandmother of all fighting games is here, with FATAL FURY SPECIALâ„¢, a unique adaptation of the original 1993 arcade smash Garou Densetsu Special. Experience all the great fighting game action, with added network play and high-definition display, now available on Xbox LIVE® Arcade. Fifteen fighters (plus a special guest), gather for the match of the millennium. Can you beat them all?

  • Fifteen (plus one) unique characters: All your favorite characters are here, including Terry Bogard, Billy Kane, Wolfgang Krauser, and a special hidden character.
  • Classic fighting arcade action updated: The classic game has all the original features of the arcade smash, but has been updated for high-definition displays.
  • Twelve unique achievements: Twelve new achievements, ranging from easy such as beating a fighter without sustaining any damage, to difficult, such as taking 10 straight wins on Xbox LIVE, are presented for you to master.
  • Four leaderboards: Four ways to track your overall performance in the game.” – Xbox.com

As for last week’s titles, while I skipped Super Puzzle Fighter II Turbo HD Remix, I did pick up Streets of Rage 2 – and I can honestly say it’s a great port of the original game. I was a huge Streets of Rage fan back in the days of the Genesis and this one certainly brought me back to simpler times. I have heard that there are some issues with multiplayer online play (specifically co-op versus mode), but if you loved the game back then, you’ll still love it now. Highly recommended at only 400 ($5) points.

September 5, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

THE LATEST FROM BEN HECKENDORN – THE NESTARI

It’s been awhile since we last checked in with console hacker extrordinaire Ben Heckendorn, so we figured it would be time to head over to his website and see what he’s been up to. Turns out, it’s another handheld system – the NEStari.

This time, Ben has taken an Atari Flashback 2, one of those "Nintendo on a chip" systems and some technical know-how and built a combination Atari 2600 / NES handheld. I don’t know about you, but I really do wish I had this guy’s technical expertise – I’d probably spend all day building consoles. (ok, I’d at least spend all day starting console projects)

Be sure to check out his earlier projects if this is the first time you’re visiting his site – you’ll probably be drooling in no time flat.

September 4, 2007 Posted by | Atari, Ben Heckendorn, Classics, Custom, Hack, Nintendo | Leave a comment

MAKE YOUR OWN ATARI 2600 CARTRIDGE LABELS

Yeah, it’s a slow news day. I woke up late and even after an hour of scouring news sites, I can’t find anything really all that interesting to post that won’t take up the whole day to write up – not even a damn video. So instead, I’m going to resort to fluff. Now, I wouldn’t give my readers just any fluff mind you, it’s got to be somewhat entertaining fluff. Keeping that goal in mind, I present to you the Atari 2600 Label Maker. Now you too can create labels for games that you think should have been on Atari’s classic system.

While it’ll probably only keep you occupied for a few minutes, it’s better than nothing, right? Personally, I figured since Madden is released on every system anyway, why not look at it as a 2600 game too. (Click here)

Well, I’m going to get back to doing something constructive now – like playing through the BioShock demo yet again. I’d suggest you do the same. Enjoy.

August 19, 2007 Posted by | Atari, Classics, Fun Stuff | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – HEXIC 2 & ECCO THE DOLPHIN

The Xbox Live Arcade returns to it’s two-a-week release format with today’s launch of Hexic 2 and Ecco the Dolphin. I can’t say that I’m particularly enthused about either release, as the original Hexic HD (as included on the Xbox 360 HD) bored me to tears – and while I was a huge Sega Genesis fan back in the day, Ecco was a title that would not even rank in my top 25 titles for that system.

That said, I will admit to being completely unaware that Alexey Pajitnov was behind Hexic until I read it in the Xbox.com product description for the game. I guess if you’re going to be a puzzle game and have a pedigree, Pajitnov’s name is the one to have. It’s not going to make me buy the game – or probably even try the demo – but it at least made me think twice. (Mind you, I’m not saying Hexic 2 is going to be a bad game, I’m just saying it’s not my kind of game – if you enjoyed the original Hexic, you’ll probably want to download the trial for Hexic 2 at the very least.)

Title: Hexic 2
Developer: Carbonated Games
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“Building on the success of Hexic HD, Hexicâ„¢ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®.

The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

  • Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
  • New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
  • Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
  • Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
  • Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.” – Xbox.com

I have even less to say about Ecco as I’ve only played the original source material a few times and those brief encounters were enough to tell me it also wasn’t a game for me. As with Hexic 2, your mileage may vary.

Title: Ecco the Dolphin
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Animated Blood
Demo?: Yes

From the Xbox.com product description;

“A terrible storm has swept the family of Ecco the Dolphin from their watery home. Now, Ecco must search for them through a vast underwater world. Danger and adventure awaits you in Ecco the Dolphinâ„¢. Use Ecco’s sonar to discover hidden caverns and unlock the secrets of the crystal glyphs. Take on schools of ravenous sharks. Discover the mysteries of the deep, save your dolphin family, and protect the world from the Vortex. The fate of the whole world rests on your fins.

  • Huge world to explore: Over 25 giant underwater levels of fighting action and puzzle-solving.
  • Intriguing storyline: Solve the mystery of the Vortex and the fate of your dolphin family.
  • Real-world movement: Knife through the waters and flip above the waves with animated motions created from real dolphins.
  • Classic gameplay: All the classic gameplay from the original console game now brought to the next-gen world of Xbox 360â„¢” – Xbox.com

As for last week’s Live Arcade release of Track & Field, I’ve got to say that I found that the game was actually easier to play using the 360’s controller as opposed to the original arcade controls – at least as far as the demo events went. Ultimately, while it was a nice blast of nostalgia for a little while, the demo never convinced me that it was worth shelling out even $5 for. It was one of those games that had I purchased, I knew would have just wound up sitting on my hard drive collecting dust.

The only thing at this point that could change that decision for me would be if several friends grabbed the game and a genuine competition started over the event scores. Yeah, I’m a bit of a nut about that – it still pisses me off whenever I see that I’ve lost the top score or dropped further down on my friend’s list leaderboard.

August 15, 2007 Posted by | Classics, Microsoft, Sega, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – HEXIC 2 & ECCO THE DOLPHIN

The Xbox Live Arcade returns to it’s two-a-week release format with today’s launch of Hexic 2 and Ecco the Dolphin. I can’t say that I’m particularly enthused about either release, as the original Hexic HD (as included on the Xbox 360 HD) bored me to tears – and while I was a huge Sega Genesis fan back in the day, Ecco was a title that would not even rank in my top 25 titles for that system.

That said, I will admit to being completely unaware that Alexey Pajitnov was behind Hexic until I read it in the Xbox.com product description for the game. I guess if you’re going to be a puzzle game and have a pedigree, Pajitnov’s name is the one to have. It’s not going to make me buy the game – or probably even try the demo – but it at least made me think twice. (Mind you, I’m not saying Hexic 2 is going to be a bad game, I’m just saying it’s not my kind of game – if you enjoyed the original Hexic, you’ll probably want to download the trial for Hexic 2 at the very least.)

Title: Hexic 2
Developer: Carbonated Games
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“Building on the success of Hexic HD, Hexicâ„¢ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®.

The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

  • Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
  • New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
  • Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
  • Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
  • Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.” – Xbox.com

I have even less to say about Ecco as I’ve only played the original source material a few times and those brief encounters were enough to tell me it also wasn’t a game for me. As with Hexic 2, your mileage may vary.

Title: Ecco the Dolphin
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Animated Blood
Demo?: Yes

From the Xbox.com product description;

“A terrible storm has swept the family of Ecco the Dolphin from their watery home. Now, Ecco must search for them through a vast underwater world. Danger and adventure awaits you in Ecco the Dolphinâ„¢. Use Ecco’s sonar to discover hidden caverns and unlock the secrets of the crystal glyphs. Take on schools of ravenous sharks. Discover the mysteries of the deep, save your dolphin family, and protect the world from the Vortex. The fate of the whole world rests on your fins.

  • Huge world to explore: Over 25 giant underwater levels of fighting action and puzzle-solving.
  • Intriguing storyline: Solve the mystery of the Vortex and the fate of your dolphin family.
  • Real-world movement: Knife through the waters and flip above the waves with animated motions created from real dolphins.
  • Classic gameplay: All the classic gameplay from the original console game now brought to the next-gen world of Xbox 360â„¢” – Xbox.com

As for last week’s Live Arcade release of Track & Field, I’ve got to say that I found that the game was actually easier to play using the 360’s controller as opposed to the original arcade controls – at least as far as the demo events went. Ultimately, while it was a nice blast of nostalgia for a little while, the demo never convinced me that it was worth shelling out even $5 for. It was one of those games that had I purchased, I knew would have just wound up sitting on my hard drive collecting dust.

The only thing at this point that could change that decision for me would be if several friends grabbed the game and a genuine competition started over the event scores. Yeah, I’m a bit of a nut about that – it still pisses me off whenever I see that I’ve lost the top score or dropped further down on my friend’s list leaderboard.

August 15, 2007 Posted by | Classics, Microsoft, Sega, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – HEXIC 2 & ECCO THE DOLPHIN

The Xbox Live Arcade returns to it’s two-a-week release format with today’s launch of Hexic 2 and Ecco the Dolphin. I can’t say that I’m particularly enthused about either release, as the original Hexic HD (as included on the Xbox 360 HD) bored me to tears – and while I was a huge Sega Genesis fan back in the day, Ecco was a title that would not even rank in my top 25 titles for that system.

That said, I will admit to being completely unaware that Alexey Pajitnov was behind Hexic until I read it in the Xbox.com product description for the game. I guess if you’re going to be a puzzle game and have a pedigree, Pajitnov’s name is the one to have. It’s not going to make me buy the game – or probably even try the demo – but it at least made me think twice. (Mind you, I’m not saying Hexic 2 is going to be a bad game, I’m just saying it’s not my kind of game – if you enjoyed the original Hexic, you’ll probably want to download the trial for Hexic 2 at the very least.)

Title: Hexic 2
Developer: Carbonated Games
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“Building on the success of Hexic HD, Hexicâ„¢ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®.

The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

  • Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
  • New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
  • Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
  • Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
  • Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.” – Xbox.com

I have even less to say about Ecco as I’ve only played the original source material a few times and those brief encounters were enough to tell me it also wasn’t a game for me. As with Hexic 2, your mileage may vary.

Title: Ecco the Dolphin
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Animated Blood
Demo?: Yes

From the Xbox.com product description;

“A terrible storm has swept the family of Ecco the Dolphin from their watery home. Now, Ecco must search for them through a vast underwater world. Danger and adventure awaits you in Ecco the Dolphinâ„¢. Use Ecco’s sonar to discover hidden caverns and unlock the secrets of the crystal glyphs. Take on schools of ravenous sharks. Discover the mysteries of the deep, save your dolphin family, and protect the world from the Vortex. The fate of the whole world rests on your fins.

  • Huge world to explore: Over 25 giant underwater levels of fighting action and puzzle-solving.
  • Intriguing storyline: Solve the mystery of the Vortex and the fate of your dolphin family.
  • Real-world movement: Knife through the waters and flip above the waves with animated motions created from real dolphins.
  • Classic gameplay: All the classic gameplay from the original console game now brought to the next-gen world of Xbox 360â„¢” – Xbox.com

As for last week’s Live Arcade release of Track & Field, I’ve got to say that I found that the game was actually easier to play using the 360’s controller as opposed to the original arcade controls – at least as far as the demo events went. Ultimately, while it was a nice blast of nostalgia for a little while, the demo never convinced me that it was worth shelling out even $5 for. It was one of those games that had I purchased, I knew would have just wound up sitting on my hard drive collecting dust.

The only thing at this point that could change that decision for me would be if several friends grabbed the game and a genuine competition started over the event scores. Yeah, I’m a bit of a nut about that – it still pisses me off whenever I see that I’ve lost the top score or dropped further down on my friend’s list leaderboard.

August 15, 2007 Posted by | Classics, Microsoft, Sega, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – HEXIC 2 & ECCO THE DOLPHIN

The Xbox Live Arcade returns to it’s two-a-week release format with today’s launch of Hexic 2 and Ecco the Dolphin. I can’t say that I’m particularly enthused about either release, as the original Hexic HD (as included on the Xbox 360 HD) bored me to tears – and while I was a huge Sega Genesis fan back in the day, Ecco was a title that would not even rank in my top 25 titles for that system.

That said, I will admit to being completely unaware that Alexey Pajitnov was behind Hexic until I read it in the Xbox.com product description for the game. I guess if you’re going to be a puzzle game and have a pedigree, Pajitnov’s name is the one to have. It’s not going to make me buy the game – or probably even try the demo – but it at least made me think twice. (Mind you, I’m not saying Hexic 2 is going to be a bad game, I’m just saying it’s not my kind of game – if you enjoyed the original Hexic, you’ll probably want to download the trial for Hexic 2 at the very least.)

Title: Hexic 2
Developer: Carbonated Games
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“Building on the success of Hexic HD, Hexicâ„¢ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®.

The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

  • Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
  • New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
  • Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
  • Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
  • Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.” – Xbox.com

I have even less to say about Ecco as I’ve only played the original source material a few times and those brief encounters were enough to tell me it also wasn’t a game for me. As with Hexic 2, your mileage may vary.

Title: Ecco the Dolphin
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Animated Blood
Demo?: Yes

From the Xbox.com product description;

“A terrible storm has swept the family of Ecco the Dolphin from their watery home. Now, Ecco must search for them through a vast underwater world. Danger and adventure awaits you in Ecco the Dolphinâ„¢. Use Ecco’s sonar to discover hidden caverns and unlock the secrets of the crystal glyphs. Take on schools of ravenous sharks. Discover the mysteries of the deep, save your dolphin family, and protect the world from the Vortex. The fate of the whole world rests on your fins.

  • Huge world to explore: Over 25 giant underwater levels of fighting action and puzzle-solving.
  • Intriguing storyline: Solve the mystery of the Vortex and the fate of your dolphin family.
  • Real-world movement: Knife through the waters and flip above the waves with animated motions created from real dolphins.
  • Classic gameplay: All the classic gameplay from the original console game now brought to the next-gen world of Xbox 360â„¢” – Xbox.com

As for last week’s Live Arcade release of Track & Field, I’ve got to say that I found that the game was actually easier to play using the 360’s controller as opposed to the original arcade controls – at least as far as the demo events went. Ultimately, while it was a nice blast of nostalgia for a little while, the demo never convinced me that it was worth shelling out even $5 for. It was one of those games that had I purchased, I knew would have just wound up sitting on my hard drive collecting dust.

The only thing at this point that could change that decision for me would be if several friends grabbed the game and a genuine competition started over the event scores. Yeah, I’m a bit of a nut about that – it still pisses me off whenever I see that I’ve lost the top score or dropped further down on my friend’s list leaderboard.

August 15, 2007 Posted by | Classics, Microsoft, Sega, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – HEXIC 2 & ECCO THE DOLPHIN

The Xbox Live Arcade returns to it’s two-a-week release format with today’s launch of Hexic 2 and Ecco the Dolphin. I can’t say that I’m particularly enthused about either release, as the original Hexic HD (as included on the Xbox 360 HD) bored me to tears – and while I was a huge Sega Genesis fan back in the day, Ecco was a title that would not even rank in my top 25 titles for that system.

That said, I will admit to being completely unaware that Alexey Pajitnov was behind Hexic until I read it in the Xbox.com product description for the game. I guess if you’re going to be a puzzle game and have a pedigree, Pajitnov’s name is the one to have. It’s not going to make me buy the game – or probably even try the demo – but it at least made me think twice. (Mind you, I’m not saying Hexic 2 is going to be a bad game, I’m just saying it’s not my kind of game – if you enjoyed the original Hexic, you’ll probably want to download the trial for Hexic 2 at the very least.)

Title: Hexic 2
Developer: Carbonated Games
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“Building on the success of Hexic HD, Hexicâ„¢ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®.

The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

  • Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
  • New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
  • Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
  • Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
  • Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.” – Xbox.com

I have even less to say about Ecco as I’ve only played the original source material a few times and those brief encounters were enough to tell me it also wasn’t a game for me. As with Hexic 2, your mileage may vary.

Title: Ecco the Dolphin
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Animated Blood
Demo?: Yes

From the Xbox.com product description;

“A terrible storm has swept the family of Ecco the Dolphin from their watery home. Now, Ecco must search for them through a vast underwater world. Danger and adventure awaits you in Ecco the Dolphinâ„¢. Use Ecco’s sonar to discover hidden caverns and unlock the secrets of the crystal glyphs. Take on schools of ravenous sharks. Discover the mysteries of the deep, save your dolphin family, and protect the world from the Vortex. The fate of the whole world rests on your fins.

  • Huge world to explore: Over 25 giant underwater levels of fighting action and puzzle-solving.
  • Intriguing storyline: Solve the mystery of the Vortex and the fate of your dolphin family.
  • Real-world movement: Knife through the waters and flip above the waves with animated motions created from real dolphins.
  • Classic gameplay: All the classic gameplay from the original console game now brought to the next-gen world of Xbox 360â„¢” – Xbox.com

As for last week’s Live Arcade release of Track & Field, I’ve got to say that I found that the game was actually easier to play using the 360’s controller as opposed to the original arcade controls – at least as far as the demo events went. Ultimately, while it was a nice blast of nostalgia for a little while, the demo never convinced me that it was worth shelling out even $5 for. It was one of those games that had I purchased, I knew would have just wound up sitting on my hard drive collecting dust.

The only thing at this point that could change that decision for me would be if several friends grabbed the game and a genuine competition started over the event scores. Yeah, I’m a bit of a nut about that – it still pisses me off whenever I see that I’ve lost the top score or dropped further down on my friend’s list leaderboard.

August 15, 2007 Posted by | Classics, Microsoft, Sega, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – HEXIC 2 & ECCO THE DOLPHIN

The Xbox Live Arcade returns to it’s two-a-week release format with today’s launch of Hexic 2 and Ecco the Dolphin. I can’t say that I’m particularly enthused about either release, as the original Hexic HD (as included on the Xbox 360 HD) bored me to tears – and while I was a huge Sega Genesis fan back in the day, Ecco was a title that would not even rank in my top 25 titles for that system.

That said, I will admit to being completely unaware that Alexey Pajitnov was behind Hexic until I read it in the Xbox.com product description for the game. I guess if you’re going to be a puzzle game and have a pedigree, Pajitnov’s name is the one to have. It’s not going to make me buy the game – or probably even try the demo – but it at least made me think twice. (Mind you, I’m not saying Hexic 2 is going to be a bad game, I’m just saying it’s not my kind of game – if you enjoyed the original Hexic, you’ll probably want to download the trial for Hexic 2 at the very least.)

Title: Hexic 2
Developer: Carbonated Games
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“Building on the success of Hexic HD, Hexicâ„¢ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®.

The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

  • Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
  • New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
  • Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
  • Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
  • Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.” – Xbox.com

I have even less to say about Ecco as I’ve only played the original source material a few times and those brief encounters were enough to tell me it also wasn’t a game for me. As with Hexic 2, your mileage may vary.

Title: Ecco the Dolphin
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Animated Blood
Demo?: Yes

From the Xbox.com product description;

“A terrible storm has swept the family of Ecco the Dolphin from their watery home. Now, Ecco must search for them through a vast underwater world. Danger and adventure awaits you in Ecco the Dolphinâ„¢. Use Ecco’s sonar to discover hidden caverns and unlock the secrets of the crystal glyphs. Take on schools of ravenous sharks. Discover the mysteries of the deep, save your dolphin family, and protect the world from the Vortex. The fate of the whole world rests on your fins.

  • Huge world to explore: Over 25 giant underwater levels of fighting action and puzzle-solving.
  • Intriguing storyline: Solve the mystery of the Vortex and the fate of your dolphin family.
  • Real-world movement: Knife through the waters and flip above the waves with animated motions created from real dolphins.
  • Classic gameplay: All the classic gameplay from the original console game now brought to the next-gen world of Xbox 360â„¢” – Xbox.com

As for last week’s Live Arcade release of Track & Field, I’ve got to say that I found that the game was actually easier to play using the 360’s controller as opposed to the original arcade controls – at least as far as the demo events went. Ultimately, while it was a nice blast of nostalgia for a little while, the demo never convinced me that it was worth shelling out even $5 for. It was one of those games that had I purchased, I knew would have just wound up sitting on my hard drive collecting dust.

The only thing at this point that could change that decision for me would be if several friends grabbed the game and a genuine competition started over the event scores. Yeah, I’m a bit of a nut about that – it still pisses me off whenever I see that I’ve lost the top score or dropped further down on my friend’s list leaderboard.

August 15, 2007 Posted by | Classics, Microsoft, Sega, Xbox 360, Xbox Live Arcade | 1 Comment

XBOX LIVE ARCADE WEDNESDAYS – HEXIC 2 & ECCO THE DOLPHIN

The Xbox Live Arcade returns to it’s two-a-week release format with today’s launch of Hexic 2 and Ecco the Dolphin. I can’t say that I’m particularly enthused about either release, as the original Hexic HD (as included on the Xbox 360 HD) bored me to tears – and while I was a huge Sega Genesis fan back in the day, Ecco was a title that would not even rank in my top 25 titles for that system.

That said, I will admit to being completely unaware that Alexey Pajitnov was behind Hexic until I read it in the Xbox.com product description for the game. I guess if you’re going to be a puzzle game and have a pedigree, Pajitnov’s name is the one to have. It’s not going to make me buy the game – or probably even try the demo – but it at least made me think twice. (Mind you, I’m not saying Hexic 2 is going to be a bad game, I’m just saying it’s not my kind of game – if you enjoyed the original Hexic, you’ll probably want to download the trial for Hexic 2 at the very least.)

Title: Hexic 2
Developer: Carbonated Games
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“Building on the success of Hexic HD, Hexicâ„¢ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®.

The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

  • Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
  • New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
  • Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
  • Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
  • Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.” – Xbox.com

I have even less to say about Ecco as I’ve only played the original source material a few times and those brief encounters were enough to tell me it also wasn’t a game for me. As with Hexic 2, your mileage may vary.

Title: Ecco the Dolphin
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Animated Blood
Demo?: Yes

From the Xbox.com product description;

“A terrible storm has swept the family of Ecco the Dolphin from their watery home. Now, Ecco must search for them through a vast underwater world. Danger and adventure awaits you in Ecco the Dolphinâ„¢. Use Ecco’s sonar to discover hidden caverns and unlock the secrets of the crystal glyphs. Take on schools of ravenous sharks. Discover the mysteries of the deep, save your dolphin family, and protect the world from the Vortex. The fate of the whole world rests on your fins.

  • Huge world to explore: Over 25 giant underwater levels of fighting action and puzzle-solving.
  • Intriguing storyline: Solve the mystery of the Vortex and the fate of your dolphin family.
  • Real-world movement: Knife through the waters and flip above the waves with animated motions created from real dolphins.
  • Classic gameplay: All the classic gameplay from the original console game now brought to the next-gen world of Xbox 360â„¢” – Xbox.com

As for last week’s Live Arcade release of Track & Field, I’ve got to say that I found that the game was actually easier to play using the 360’s controller as opposed to the original arcade controls – at least as far as the demo events went. Ultimately, while it was a nice blast of nostalgia for a little while, the demo never convinced me that it was worth shelling out even $5 for. It was one of those games that had I purchased, I knew would have just wound up sitting on my hard drive collecting dust.

The only thing at this point that could change that decision for me would be if several friends grabbed the game and a genuine competition started over the event scores. Yeah, I’m a bit of a nut about that – it still pisses me off whenever I see that I’ve lost the top score or dropped further down on my friend’s list leaderboard.

August 15, 2007 Posted by | Classics, Microsoft, Sega, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – HEXIC 2 & ECCO THE DOLPHIN

The Xbox Live Arcade returns to it’s two-a-week release format with today’s launch of Hexic 2 and Ecco the Dolphin. I can’t say that I’m particularly enthused about either release, as the original Hexic HD (as included on the Xbox 360 HD) bored me to tears – and while I was a huge Sega Genesis fan back in the day, Ecco was a title that would not even rank in my top 25 titles for that system.

That said, I will admit to being completely unaware that Alexey Pajitnov was behind Hexic until I read it in the Xbox.com product description for the game. I guess if you’re going to be a puzzle game and have a pedigree, Pajitnov’s name is the one to have. It’s not going to make me buy the game – or probably even try the demo – but it at least made me think twice. (Mind you, I’m not saying Hexic 2 is going to be a bad game, I’m just saying it’s not my kind of game – if you enjoyed the original Hexic, you’ll probably want to download the trial for Hexic 2 at the very least.)

Title: Hexic 2
Developer: Carbonated Games
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“Building on the success of Hexic HD, Hexicâ„¢ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®.

The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

  • Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
  • New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
  • Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
  • Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
  • Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.” – Xbox.com

I have even less to say about Ecco as I’ve only played the original source material a few times and those brief encounters were enough to tell me it also wasn’t a game for me. As with Hexic 2, your mileage may vary.

Title: Ecco the Dolphin
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Animated Blood
Demo?: Yes

From the Xbox.com product description;

“A terrible storm has swept the family of Ecco the Dolphin from their watery home. Now, Ecco must search for them through a vast underwater world. Danger and adventure awaits you in Ecco the Dolphinâ„¢. Use Ecco’s sonar to discover hidden caverns and unlock the secrets of the crystal glyphs. Take on schools of ravenous sharks. Discover the mysteries of the deep, save your dolphin family, and protect the world from the Vortex. The fate of the whole world rests on your fins.

  • Huge world to explore: Over 25 giant underwater levels of fighting action and puzzle-solving.
  • Intriguing storyline: Solve the mystery of the Vortex and the fate of your dolphin family.
  • Real-world movement: Knife through the waters and flip above the waves with animated motions created from real dolphins.
  • Classic gameplay: All the classic gameplay from the original console game now brought to the next-gen world of Xbox 360â„¢” – Xbox.com

As for last week’s Live Arcade release of Track & Field, I’ve got to say that I found that the game was actually easier to play using the 360’s controller as opposed to the original arcade controls – at least as far as the demo events went. Ultimately, while it was a nice blast of nostalgia for a little while, the demo never convinced me that it was worth shelling out even $5 for. It was one of those games that had I purchased, I knew would have just wound up sitting on my hard drive collecting dust.

The only thing at this point that could change that decision for me would be if several friends grabbed the game and a genuine competition started over the event scores. Yeah, I’m a bit of a nut about that – it still pisses me off whenever I see that I’ve lost the top score or dropped further down on my friend’s list leaderboard.

August 15, 2007 Posted by | Classics, Microsoft, Sega, Xbox 360, Xbox Live Arcade | 1 Comment

XBOX LIVE ARCADE WEDNESDAYS – HEXIC 2 & ECCO THE DOLPHIN

The Xbox Live Arcade returns to it’s two-a-week release format with today’s launch of Hexic 2 and Ecco the Dolphin. I can’t say that I’m particularly enthused about either release, as the original Hexic HD (as included on the Xbox 360 HD) bored me to tears – and while I was a huge Sega Genesis fan back in the day, Ecco was a title that would not even rank in my top 25 titles for that system.

That said, I will admit to being completely unaware that Alexey Pajitnov was behind Hexic until I read it in the Xbox.com product description for the game. I guess if you’re going to be a puzzle game and have a pedigree, Pajitnov’s name is the one to have. It’s not going to make me buy the game – or probably even try the demo – but it at least made me think twice. (Mind you, I’m not saying Hexic 2 is going to be a bad game, I’m just saying it’s not my kind of game – if you enjoyed the original Hexic, you’ll probably want to download the trial for Hexic 2 at the very least.)

Title: Hexic 2
Developer: Carbonated Games
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“Building on the success of Hexic HD, Hexicâ„¢ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®.

The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

  • Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
  • New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
  • Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
  • Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
  • Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.” – Xbox.com

I have even less to say about Ecco as I’ve only played the original source material a few times and those brief encounters were enough to tell me it also wasn’t a game for me. As with Hexic 2, your mileage may vary.

Title: Ecco the Dolphin
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Animated Blood
Demo?: Yes

From the Xbox.com product description;

“A terrible storm has swept the family of Ecco the Dolphin from their watery home. Now, Ecco must search for them through a vast underwater world. Danger and adventure awaits you in Ecco the Dolphinâ„¢. Use Ecco’s sonar to discover hidden caverns and unlock the secrets of the crystal glyphs. Take on schools of ravenous sharks. Discover the mysteries of the deep, save your dolphin family, and protect the world from the Vortex. The fate of the whole world rests on your fins.

  • Huge world to explore: Over 25 giant underwater levels of fighting action and puzzle-solving.
  • Intriguing storyline: Solve the mystery of the Vortex and the fate of your dolphin family.
  • Real-world movement: Knife through the waters and flip above the waves with animated motions created from real dolphins.
  • Classic gameplay: All the classic gameplay from the original console game now brought to the next-gen world of Xbox 360â„¢” – Xbox.com

As for last week’s Live Arcade release of Track & Field, I’ve got to say that I found that the game was actually easier to play using the 360’s controller as opposed to the original arcade controls – at least as far as the demo events went. Ultimately, while it was a nice blast of nostalgia for a little while, the demo never convinced me that it was worth shelling out even $5 for. It was one of those games that had I purchased, I knew would have just wound up sitting on my hard drive collecting dust.

The only thing at this point that could change that decision for me would be if several friends grabbed the game and a genuine competition started over the event scores. Yeah, I’m a bit of a nut about that – it still pisses me off whenever I see that I’ve lost the top score or dropped further down on my friend’s list leaderboard.

August 15, 2007 Posted by | Classics, Microsoft, Sega, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – HEXIC 2 & ECCO THE DOLPHIN

The Xbox Live Arcade returns to it’s two-a-week release format with today’s launch of Hexic 2 and Ecco the Dolphin. I can’t say that I’m particularly enthused about either release, as the original Hexic HD (as included on the Xbox 360 HD) bored me to tears – and while I was a huge Sega Genesis fan back in the day, Ecco was a title that would not even rank in my top 25 titles for that system.

That said, I will admit to being completely unaware that Alexey Pajitnov was behind Hexic until I read it in the Xbox.com product description for the game. I guess if you’re going to be a puzzle game and have a pedigree, Pajitnov’s name is the one to have. It’s not going to make me buy the game – or probably even try the demo – but it at least made me think twice. (Mind you, I’m not saying Hexic 2 is going to be a bad game, I’m just saying it’s not my kind of game – if you enjoyed the original Hexic, you’ll probably want to download the trial for Hexic 2 at the very least.)

Title: Hexic 2
Developer: Carbonated Games
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“Building on the success of Hexic HD, Hexicâ„¢ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®.

The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

  • Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
  • New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
  • Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
  • Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
  • Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.” – Xbox.com

I have even less to say about Ecco as I’ve only played the original source material a few times and those brief encounters were enough to tell me it also wasn’t a game for me. As with Hexic 2, your mileage may vary.

Title: Ecco the Dolphin
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Animated Blood
Demo?: Yes

From the Xbox.com product description;

“A terrible storm has swept the family of Ecco the Dolphin from their watery home. Now, Ecco must search for them through a vast underwater world. Danger and adventure awaits you in Ecco the Dolphinâ„¢. Use Ecco’s sonar to discover hidden caverns and unlock the secrets of the crystal glyphs. Take on schools of ravenous sharks. Discover the mysteries of the deep, save your dolphin family, and protect the world from the Vortex. The fate of the whole world rests on your fins.

  • Huge world to explore: Over 25 giant underwater levels of fighting action and puzzle-solving.
  • Intriguing storyline: Solve the mystery of the Vortex and the fate of your dolphin family.
  • Real-world movement: Knife through the waters and flip above the waves with animated motions created from real dolphins.
  • Classic gameplay: All the classic gameplay from the original console game now brought to the next-gen world of Xbox 360â„¢” – Xbox.com

As for last week’s Live Arcade release of Track & Field, I’ve got to say that I found that the game was actually easier to play using the 360’s controller as opposed to the original arcade controls – at least as far as the demo events went. Ultimately, while it was a nice blast of nostalgia for a little while, the demo never convinced me that it was worth shelling out even $5 for. It was one of those games that had I purchased, I knew would have just wound up sitting on my hard drive collecting dust.

The only thing at this point that could change that decision for me would be if several friends grabbed the game and a genuine competition started over the event scores. Yeah, I’m a bit of a nut about that – it still pisses me off whenever I see that I’ve lost the top score or dropped further down on my friend’s list leaderboard.

August 15, 2007 Posted by | Classics, Microsoft, Sega, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – HEXIC 2 & ECCO THE DOLPHIN

The Xbox Live Arcade returns to it’s two-a-week release format with today’s launch of Hexic 2 and Ecco the Dolphin. I can’t say that I’m particularly enthused about either release, as the original Hexic HD (as included on the Xbox 360 HD) bored me to tears – and while I was a huge Sega Genesis fan back in the day, Ecco was a title that would not even rank in my top 25 titles for that system.

That said, I will admit to being completely unaware that Alexey Pajitnov was behind Hexic until I read it in the Xbox.com product description for the game. I guess if you’re going to be a puzzle game and have a pedigree, Pajitnov’s name is the one to have. It’s not going to make me buy the game – or probably even try the demo – but it at least made me think twice. (Mind you, I’m not saying Hexic 2 is going to be a bad game, I’m just saying it’s not my kind of game – if you enjoyed the original Hexic, you’ll probably want to download the trial for Hexic 2 at the very least.)

Title: Hexic 2
Developer: Carbonated Games
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

“Building on the success of Hexic HD, Hexicâ„¢ 2 brings all-new pieces to the board and a new multiplayer mode, so you can compete with friends in your living room or over Xbox LIVE®.

The basic gameplay is straightforward, familiar, and addictive—just spin a trio of hexes to create a group of three or more matching colors, or build a formation of hexes to create more advanced pieces. Whether you want a relaxing puzzle break or a frantic race against the clock, Hexic 2 has you covered!

  • Acclaimed developer: Hexic 2 is another challenging puzzle hit from Alexey Pajitnov, the original creator of Tetris®.
  • New challenges: All-new special pieces, different formations, and modes keep Hexic 2 challenging even for the veteran Hexic player.
  • Multiplayer competition: Amp up the gaming excitement playing multiplayer on the same console or over Xbox LIVE (up to two players) in Battle Mode.
  • Easy to learn: The gameplay is straightforward, approachable, and highly addictive.
  • Stunning visuals: The game is rendered in full 3-D with stunning special effects such as reflections, glow, and spectacular highlights.” – Xbox.com

I have even less to say about Ecco as I’ve only played the original source material a few times and those brief encounters were enough to tell me it also wasn’t a game for me. As with Hexic 2, your mileage may vary.

Title: Ecco the Dolphin
Developer: Backbone Entertainment
Publisher: Sega of America
Genre: Xbox Live Arcade
Release Date: 8/15/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E (Everyone) – Animated Blood
Demo?: Yes

From the Xbox.com product description;

“A terrible storm has swept the family of Ecco the Dolphin from their watery home. Now, Ecco must search for them through a vast underwater world. Danger and adventure awaits you in Ecco the Dolphinâ„¢. Use Ecco’s sonar to discover hidden caverns and unlock the secrets of the crystal glyphs. Take on schools of ravenous sharks. Discover the mysteries of the deep, save your dolphin family, and protect the world from the Vortex. The fate of the whole world rests on your fins.

  • Huge world to explore: Over 25 giant underwater levels of fighting action and puzzle-solving.
  • Intriguing storyline: Solve the mystery of the Vortex and the fate of your dolphin family.
  • Real-world movement: Knife through the waters and flip above the waves with animated motions created from real dolphins.
  • Classic gameplay: All the classic gameplay from the original console game now brought to the next-gen world of Xbox 360â„¢” – Xbox.com

As for last week’s Live Arcade release of Track & Field, I’ve got to say that I found that the game was actually easier to play using the 360’s controller as opposed to the original arcade controls – at least as far as the demo events went. Ultimately, while it was a nice blast of nostalgia for a little while, the demo never convinced me that it was worth shelling out even $5 for. It was one of those games that had I purchased, I knew would have just wound up sitting on my hard drive collecting dust.

The only thing at this point that could change that decision for me would be if several friends grabbed the game and a genuine competition started over the event scores. Yeah, I’m a bit of a nut about that – it still pisses me off whenever I see that I’ve lost the top score or dropped further down on my friend’s list leaderboard.

August 15, 2007 Posted by | Classics, Microsoft, Sega, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – TRACK & FIELD

We’re back down to just one new Xbox Live Arcade title this week, and it’s one that’s going to take us back to the arcades of 1983. Konami’s Track & Field was a bit of a departure from the norm when it was first released due to it’s relatively simplistic controls, which consisted os just two run buttons and an action button.

For those of you who aren’t retrogamers or older than dirt, Track & Field is an olympic style track game which features the following events; the 100 meter dash, the long jump, the javelin throw, the 110m hurdles, the hammer throw and the high jump. Depending on the event, the player rapidly presses both buttons in order to make their on screen avatar run and then use the action button to control the timing and angle of their jump or throw. It’s a combination that not only rewards skill, but also requires physical speed in order to post the best scores.

It’s because of this special control configuration that I question just how well the game will translate to the Xbox 360. Track & Field isn’t the type of game that’s ideally suited to a control pad – so much so that many of the home console versions of the game were made with specialty controllers in mind. Those of us with some form of arcade style controller shouldn’t have a problem, but those with just the standard control pad may face some serious problems staying competitive.

Title: Track & Field
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 8/08/07
Console: Xbox 360
Players: 1-4
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"On your mark! Get set! Go! The world title is on the line and you have to compete in six events to cement your legacy as a World Champion. Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox® or over Xbox LIVE®. Originally released in 1983, Track & Field was an arcade button-smashing classic, and now you can play it on Xbox.

  • Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party.
  • New leaderboards: Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios.
  • Enhanced graphics: Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. 
  • Enhanced audio: All music and sound effects have been digitally enhanced to sound richer and deeper.
  • Achievements: Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field." – Xbox.com

As for last week’s Live Arcade titles, Marathon: Durundal may have been cutting edge when it was first released, but as with Doom, it just doesn’t stand up well to the test of time. The demo itself is pretty much all the nostalgia you’ll need. Spyglass Board Games is a title that you may want to consider if you’re looking to play the included games against a friend online, but the game is a bit too easy as a single player experience. Approach any purchase decision with that fact in mind.

August 8, 2007 Posted by | Arcade, Classics, Konami, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – MARATHON: DURUNDAL & SPYGLASS BOARD GAMES

Xbox Live Arcade Wednesday continues it’s two-at-a-time streak as Marathon: Durundal and Spyglass Board Games make their debut in the Live Arcade.

We’ll start off with Bungie’s cult-classic Marathon: Durundal. I’ll freely admit I’ve never been a Mac gamer, in fact I’ve only used a Mac a handful of times in my life – and I’m pretty content with that. If I had been a Mac user though, i’d probably have many fond memories of the Marathon series. Released in 1994, Marathon was the Mac’s answer to Doom and was followed one year later by it’s sequel, and the topic of this discussion, Marathon 2: Durundal.

The game opens 17 years after the events of the original Marathon and takes the player to the alien’s homeworld in search of advanced technology. Since I don’t have much more direct knowledge of the game, I’ll leave it to the game’s demo to help you decide if it’s worth your ten dollars.

Title: Marathon: Durundal
Developer: Freeverse
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-4 (2-8 via system link/Live)
Full Game: 800 points ($10)
Rating: M (Mature – Blood & Gore, Violence)
Demo?: Yes

From the Xbox.com product description;

"Seventeen years ago, you survived a vicious Pfhor assault on the U.E.S.C. Marathon. Now you have been awakened by the enigmatic, sentient A.I. called Durandal and sent to an alien world to uncover the mysteries of their advanced technology. In Marathon: Durandal, armed with only a pistol, you are humanity’s last champion!

  • Epic story: Exclusive to Xbox LIVE® Arcade, Marathon: Durandal is a cult classic first-person shooter (FPS) that continues the tradition of great gameplay while remaining faithful to the spirit of Bungie lore as the predecessor to the Halo franchise.
  • Upgraded visuals: All images in the game have been redrawn in high definition. 
  • Modern networking: Marathon: Durandal features a new modern networking layer built with Xbox LIVE in mind. 
  • Superior control: The redesigned controls take full advantage of the Xbox 360 Controller and enhance playing a first-person shooter on a home console." – Xbox.com

Next up, we have Spyglass Board Games. There’s not much to say here – it’s Chess, Checkers, Reversi and Mancala in one package. The only thing to really note here is that the game supports both multiplayer over Xbox Live as well as the Xbox Vision Camera. Beyond that, I’m going to guess that you already know whether or not these are games you want to shell out five bucks for.

One word of warning on this one – Freeverse has clearly stated that this is a game designed for casual players. Don’t go in expecting grandmaster level AI in the game’s single player mode.

Title: Spyglass Board Games
Developer: Strange Flavour/Freeverse
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 8/01/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Spyglass Board Games offers a fun new take on classic board games, like Chess, Checkers, Mancala, and Reversi. Play and chat socially on Xbox LIVE®, or play against the computer. Use the Xbox LIVE Vision camera to personalize the game board, playing pieces, and video effects. Each game has custom pieces to choose from, such as a rook made of stone, or a furry checkers piece with cute gleaming eyes. Make each game your very own!

  • Full featured games: Four classic board games to choose from. Play Chess, Checkers, Mancala, or Reversi.
  • Video integration with Xbox LIVE Vision camera: Fully integrated video chat lets you see your opponent. Use the video effects to personalize your game.
  • Customizable pieces: Choose custom game pieces that range from traditional marble, to metallic silver, to fuzzy and wiggling gel.
  • Twelve achievements: Twelve achievements are offered ranging from easy, such as playing all four games, to more challenging, such as taking all four corners in Reversi." – Xbox.com

As for last week’s Live Arcade titles, I passed on Super Contra for the reasons I mentioned in last week’s Live Arcade post, and found Wing Commander Arena to be a complete waste of time. Unless you were a fan of Super Contra in the arcades, avoid both like the plague.

August 1, 2007 Posted by | Classics, Microsoft, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | 1 Comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | 1 Comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – BOMBERMAN LIVE & YIE AR KUNG-FU

The Xbox Live Arcade doubles up once more this week as both Bomberman Live and Yie Ar Kung-Fu make their appearances in the Xbox Live Marketplace.

I’ll open up with the Live Arcade title that so many people have been waiting for since it’s announcement… Bomberman Live. Hudson’s classic multiplayer battle royale finally gets the 360 respect it deserves following the utterly horrible Bomberman: Act Zero as the series returns to it’s cutesy, gameplay oriented roots. If you’ve never played a Bomberman game, here’s what you need to know – the game by itself isn’t the worlds deepest experience. You control one of four on screen characters who use a variety of bombs to try and eliminate each other. Adding some complexity to the matter is that in order to reach your opponents, you must also use your bombs to open paths in the maze of crates that defines each level. Those crates can contain a variety of power-ups which can give the players that find them some serious advantages.

It’s a game that can be a bit boring in single player, but add three friends and some trash-talking and you’ve got one hell of a good time on your hands. It’s for this reason that I’d recommend that you not only try the game, but if at all possible, try it with friends.

Title: Bomberman Live
Developer: Backbone Entertainment
Publisher: Hudson Entertainment
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone – Comic Mischief & Tobacco Reference)
Demo?: Yes

From the Xbox.com product description;

"Bomberman has gone live—Xbox LIVE®! The pioneering party game, which has appeared in over 60 iterations on all major game consoles, now comes to Xbox LIVE Arcade as Bomberman Live. Drop bombs with reckless abandon and blast your enemies into oblivion! Compete with up to eight players online as you battle through eight exotic arenas with your own customized Bomberman. Unleash your fury in ongoing tournaments to prove you’re the best.

  • Fun-filled online play: Up to eight players can compete online in a single arena. Choose from any of eight all new arenas and start dropping your bombs, kick fiery surprises across the arena, and send your enemies to their doom.
  • Tournament play: Ongoing tournaments will allow you to compete globally to determine who’s the best Bomberman of all.
  • Your own personal Bomberman: Each Bomberman can have a custom head or hat, facial expressions and features, and a costume. There are over 10,000 custom possibilities, so you may never see another Bomberman exactly like yours!
  • Classic gameplay updated: One of the greatest game series of all time comes to Xbox LIVE Arcade. Take control of your customized Bomberman and use your bombs to knock out your opponents, discover upgrades, and dominate the arena." – Xbox.com

Next up, we have Konami’s Yie Ar Kung-Fu. I have to say that while I played the game a bit as a kid, it’s one that certainly hasn’t held up to the test of time in my book. Even back in the day I felt the controls and fighting system were a little too loose to really get any kind of precision attacks going, and I really can’t see the Xbox 360’s controller helping that issue in any way. That’s just my opinion though, so be sure to download the demo and decide for yourself if it’s worth your hard earned money.

Title: Yie Ar Kung-Fu
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/18/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+ – Cartoon Violence)
Demo?: Yes

From the Xbox.com product description;

"Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu®, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. With enhanced graphics, hand-painted backgrounds, and new achievements, this classic fighting game is sure to test your skills. Will you fight like a tiger or run away in shame?

  • Classic gameplay: Authentic original gameplay of the arcade classic.
  • Enhanced game elements: Play with the original arcade graphics or go enhanced with stunning hand-painted models and backgrounds. All the music and sound effects have been digitally enhanced to provide a richer, deeper gaming experience.
  • Leaderboards: All-time and weekly high score leaderboards.
  • Achievements: Twelve achievements provide up to 200 gamer points for your Gamerscore." – Xbox.com

No report for you on last week’s Live Arcade releases as I just didn’t have the time to really try either of them. What little I played of Sonic The Hedgehog seemed accurate enough, though I seem to remember being able to "charge-up" a spin in place, which I wasn’t able to do in the Live version. I’ll chalk that one up to my memories confusing Sonic 2 with the original game and not as some flaw in the XBLA port.

I completely passed on Golden Axe despite it having been a favorite of mine in the arcades when it was released. While it’s one of those titles that probably will play quite well with the 360’s standard controller, time has just kind of passed this one by. Maybe I’ve been spoiled by the likes of Capcom’s Warriors of Fate, but I just can’t get as excited by Golden Axe as I once did.

July 18, 2007 Posted by | Arcade, Classics, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE – PART 2

There’s a lot of ground to cover today, so I’m going to dispense with the history lessons this week and just give you the release information for these two titles. Let’s get to it.

Title: Sonic the Hedgehog
Developer:
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1
Full Game: 400 points ($5)
Rating: E10 (Everyone 10+)
Demo?: Yes

From the Xbox.com product description;

“Sonic, the fastest blue hedgehog on earth, will rocket through hair-raising loop-de-loops and take dizzying dives past bubbling lava, waterfalls and more in Sonic the Hedgehog Arcade. Gather up the rings and stop Dr.Eggman’s (aka Dr. Robotnik) schemes for world domination!

  • Enhanced version: Newly enhanced graphics bring this 1991 console classic to life as never before. Once again, you can thrill to Sonic’s adventures, but this time in an updated environment.
  • Leaderboards: Top Score leaderboards are there to keep track of your progress.
  • All new achievements: Twelve new achievements, range from simple such as clearing the Green Hill Zone or collecting one hundred rings, to more challenging, such as trying to complete the game without losing a life.” – Xbox.com

Title: Golden Axe
Developer: Secret Level
Publisher: Sega
Genre: Xbox Live Arcade
Release Date: 7/11/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: Not Available
Demo?: Yes

From the Xbox.com product description;

“Three mighty heroes have a score to settle with the evil Death Adder in this classic action game, now adapted for Xbox LIVE® Arcade. As a powerful fighter, a female Amazon, or a mighty dwarf, fight through Adder’s henchmen with weapon and magic attacks, or ride the fearsome, fire-breathing dragon in Golden Axe.

  • Enhanced graphics and sound: Relive all those classic arcade moments with an adaptation of one of the most important arcade games released. Golden Axe is one of SEGA’s most treasured brands, and they’ve treated this classic well, with updated graphics and sound effects.
  • Leaderboards: Two high score leaderboards are used, one for Normal, and one for Hardcore play.
  • Multiplayer capability: Now you and a friend can join in on the action.
  • Achievements: Twelve new achievements are included to master, ranging from the easy such as playing every character, to the difficult, such as winning the game without having to use a continue.” – Xbox.com

As for last week’s release, Missile Command, I’ve got to say that I was a little disappointed by it. While the original version of the game was spot on and the controls are workable, the enhanced mode just left a lot to be desired. I think for me it was the almost haphazard way the bolts of lightning you shoot (instead of missiles) streak out, which makes it very hard to time your shots. It’s not a horrible game, but it’s one you definitely want to try before you buy.

July 12, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE

As announced at the Microsoft E3 press briefing, both Sonic the Hedgehog and Golden Axe are now available for purchase via the Xbox Live Marketplace at a cost of 400 points ($5) each. It’s been a long evening and there’s currently no product information on either game at Xbox.com, so I’m going to cut this post short and talk more about both titles tomorrow.

July 11, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE

As announced at the Microsoft E3 press briefing, both Sonic the Hedgehog and Golden Axe are now available for purchase via the Xbox Live Marketplace at a cost of 400 points ($5) each. It’s been a long evening and there’s currently no product information on either game at Xbox.com, so I’m going to cut this post short and talk more about both titles tomorrow.

July 11, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE

As announced at the Microsoft E3 press briefing, both Sonic the Hedgehog and Golden Axe are now available for purchase via the Xbox Live Marketplace at a cost of 400 points ($5) each. It’s been a long evening and there’s currently no product information on either game at Xbox.com, so I’m going to cut this post short and talk more about both titles tomorrow.

July 11, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE

As announced at the Microsoft E3 press briefing, both Sonic the Hedgehog and Golden Axe are now available for purchase via the Xbox Live Marketplace at a cost of 400 points ($5) each. It’s been a long evening and there’s currently no product information on either game at Xbox.com, so I’m going to cut this post short and talk more about both titles tomorrow.

July 11, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – SONIC THE HEDGEHOG & GOLDEN AXE

As announced at the Microsoft E3 press briefing, both Sonic the Hedgehog and Golden Axe are now available for purchase via the Xbox Live Marketplace at a cost of 400 points ($5) each. It’s been a long evening and there’s currently no product information on either game at Xbox.com, so I’m going to cut this post short and talk more about both titles tomorrow.

July 11, 2007 Posted by | Arcade, Classics, Sega, Sonic the Hedgehog, Xbox 360, Xbox Live Arcade | Leave a comment