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XBOX 360 CALL OF DUTY 4 PATCH ARRIVES

The wait is over… at least for Xbox 360 Call of Duty 4 owners. Infinity Ward has finally released the long awaited patch for some of the problems plaguing the console version of CoD4. Players will be automatically prompted to receive the download if connected to Xbox Live the next time they play the game. (PC Owners please note; I believe all of these fixes have been available for the PC for quite some time now, so if you haven't patched CoD4 yet, you may want to look into it)

Number one on my wish list was a fix for the accuracy problems that have so far made using a sniper's rifle or ACOG scope more of a detriment than a benefit. According to the patch message, those problems should now be gone. I haven't tested the ACOG scopes yet, but from my experiences, the standard sniper rifles have definitely seen an increase in accuracy, making them once again an enjoyable option.

If that had been the only fix, I would have been a happy man – but Infinity Ward decided that happy wasn't good enough. According to Infinity Ward Community Director Robert "FourZeroTwo" Bowling, the company fixed quite a few issues in yesterday's patch. Let's take a look;

"New Kill Cams – Everything that can kill you has a Kill Cam now. Grenades, Airstrikes, Claymores, C4, M203 Rounds, RPGs, anything. So jump online, get owned alittle and check them out. They’re awesome, especially Grenades and M203 shots that go across the map and through a window.

Host Migration – Host migration was added, so now when the host leaves you won’t get dropped back to your own lobby by yourself. Everyone will stay together. Host Leaves, everyone returns to lobby, selects next best host, and the game starts up again. No more re-inviting, re-partying up because a host ended the game.

Improved Sniper Accuracy – The Sniper rifle accuracy has been improved. No more, WTF? shots now. Your cross hair will be a better representation of where your shot will ultimately land. Try out a sniper class today, let us know how the new accuracy feels.

Improved ACOG Scope Accuracy – ACOG scopes accuracy on any weapon has been improved. Test it out, throw it on one of your classes and give it a go.

Upgraded Spectator Cam – Now when you’re a spectator you have the option to follow in 3rd person or 1st person. As well as rotate 360 degrees around the player you’re watching. Next time you’re dead in Search and Destroy and just watching your team mates do stuff you know you can do better, now do it in 1st person or rotate around them.

Quick Mute Option – Now you can easily and quickly mute players in-game or in-lobby without ever going through the Xbox Live blades. Just go to their gamertag on screen and hit ‘A’ to quick mute in lobby, or via the in-game scoreboard if playing. Quick. Easy. Salvation!

In addition to these feature additions there will also be:

Improved Network Performance For Larger Games – 18 player games now require more bandwidth to host, resulting in smoother performance for players.

Optimized Server Selection for First Match – Server selection is now optimized to select best bandwidth servers associated by LSP.

Fixed “Playlist Older Than Host” Error – Player will no longer get this error when entering games.

Additional Start Spawn Locations in All Maps – Added a minimum of 9 extra start spawns on each side of all maps." – Robert "FourZeroTwo" Bowling

Overall, this is a great patch for the game, taking into account many of player's complaints and suggestions. Sadly, while the patch notes list some network performance fixes, I still found the same old lag in several of the games I played. Looks like there's still some improvement needed on that end.

Finally, lest PlayStation 3 owners feel slighted, FourZeroTwo confirmed that there is a PlayStation 3 version of this patch going through certification at Sony, and will be available as soon as that testing is done.

March 1, 2008 Posted by | Activision Blizzard, Announcements, Call of Duty, FPS, Infinity Ward, Patch, Xbox 360, Xbox Live | Leave a comment

XBOX 360 FRONTLINES: FUEL OF WAR MULTIPLAYER DEMO NOW AVAILABLE

A multiplayer demo of THQ’s Frontlines: Fuel of War for the Xbox 360 is now available for download in all regions except India via the Xbox Live Marketplace. Download size is approximately 1.11GB.

Please note: As of late November, it appears that Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available for download until sometime next week.

February 12, 2008 Posted by | Demo, FPS, THQ, Xbox 360, Xbox Live Marketplace | Leave a comment

XBOX 360 TUROK DEMO NOW AVAILABLE

A demo of Touchstone Studios’ Turok for the Xbox 360 is now available for download in North America via the Xbox Live Marketplace. Download size is approximately 1.17GB.

Please note: As of late November 2007, it appears that Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available for download until sometime next week.

  • Turok – Official website

January 30, 2008 Posted by | Demo, FPS, Xbox 360, Xbox Live Marketplace | Leave a comment

XBOX 360 TURNING POINT: FALL OF LIBERTY DEMO NOW AVAILABLE

A demo of Codemasters' Turning Point: Fall of Liberty for the Xbox 360 is now available for download in all regions via the Xbox Live Marketplace. Download size is approximately 1.24GB.

Please note: As of late November 2007, it appears that Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available for download until sometime next week.

January 24, 2008 Posted by | Codemasters, Demo, FPS, Xbox 360, Xbox Live Marketplace | Leave a comment

PLAYSTATION 3 TUROK DEMO NOW AVAILABLE

A demo of Touchstone Studios’ Turok for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 1.08GB.

  • Turok – Official website

January 19, 2008 Posted by | Demo, FPS, PlayStation 3, PlayStation Store | Leave a comment

PLAYSTATION 3 BLACKSITE: AREA 51 DEMO NOW AVAILABLE

A demo of Midway’s Blacksite: Area 51 for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 932MB.

December 21, 2007 Posted by | Demo, FPS, Midway, PlayStation 3, PlayStation Store, Shooter | Leave a comment

LAZY DAY TRAILERS: DUKE NUKEM FOREVER

No, it’s not the apocalypse, though that may have indeed been a pig flying past your window yesterday afternoon. 3D Realms has released the first teaser trailer for… Duke Nukem Forever. Yup, after 10+ years in development, we’re finally getting a teaser trailer.

It’s not something to get overly excited about, as there isn’t much to see as far as actual gameplay footage goes, but the way I figure it, any big announcement about the most famous piece of vaporware in gaming deserves a post. Hell, what’s next – might Phantom Entertainment actually ship a Lapboard or two?

Check it out below courtesy of GameTrailers.com;

Duke Nukem Forever is slated to ship … sometime this century?

December 20, 2007 Posted by | 3D Realms, Delayed, FPS, Lazy Day Trailers, Vaporware, Video | Leave a comment

XBOX 360 FRONTLINES: FUEL OF WAR DEMO NOW AVAILABLE

A demo of THQ’s Frontlines: Fuel of War for the Xbox 360 is now available for download in all regions except India via the Xbox Live Marketplace. Download size is approximately 1.69GB.

Please note: As of late November, it appears that Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available for download until sometime next week.

December 13, 2007 Posted by | Demo, FPS, THQ, Xbox 360, Xbox Live Marketplace | Leave a comment

PLAYSTATION 3 TIMESHIFT MULTIPLAYER DEMO NOW AVAILABLE

A multiplayer demo of Sierra’s Timeshift for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 758MB.

December 9, 2007 Posted by | Demo, FPS, PlayStation 3, PlayStation Store, Sierra | Leave a comment

BIOSHOCK UPDATE AND PLASMID PACK NOW AVAILABLE

Just a quick note here for those of you with BioShock for either Windows or the Xbox 360 – an update for the game is now available via the Xbox Live Marketplace (Xbox 360 version) or your favorite file download site (Windows version).

This update not only fixes several issues with the game, including the game's "widescreen" issues (it will now play in true widescreen), but also adds new plasmids and tonics to further enhance the experience that is the City of Rapture. It's a free download, so be sure to check it out!

December 6, 2007 Posted by | 2K Games, Bioshock, FPS, Patch, PC Games, Update, Windows, Xbox 360, Xbox Live Marketplace | Leave a comment

XBOX 360 HALF-LIFE 2: EPISODE 2 DEMO NOW AVAILABLE

A demo of Valve’s Half-Life 2: Episode 2, one of the games included in The Orange Box, for the Xbox 360 is now available for download in all regions except Germany, India and Japan via the Xbox Live Marketplace. Download size is approximately 723.93MB.

November 23, 2007 Posted by | Demo, FPS, Half-Life, Valve, Xbox 360, Xbox Live Marketplace | Leave a comment

NEW XBOX 360 BLACKSITE: AREA 51 DEMO NOW AVAILABLE

A second demo of Midway’s Blacksite: Area 51 for the Xbox 360 is now available for download via the Xbox Live Marketplace in all regions except India. Approximate download size is 988.11MB.

November 22, 2007 Posted by | Demo, FPS, Midway, Shooter, Xbox 360, Xbox Live Marketplace | Leave a comment

XBOX 360 TIMESHIFT MULTIPLAYER DEMO NOW AVAILABLE

A multiplayer demo of Sierra’s Timeshift for the Xbox 360 is now available for download in all regions via the Xbox Live Marketplace. Download size is approximately 867.07MB.

November 16, 2007 Posted by | Demo, FPS, Sierra, Xbox 360, Xbox Live Marketplace | Leave a comment

XBOX 360 AMERICA’S ARMY: TRUE SOLDIERS DEMO NOW AVAILABLE

A demo of Ubisoft's America's Army: True Soldiers for the Xbox 360 is now available for download in The United States only via the Xbox Live Marketplace. Download size is approximately 535.46MB.

While at DigitalLife '07, I actually wound up running into Red Storm Entertainment's Randy Greenback on the floor and we discussed what the company hopes will set America's Army: True Soldiers apart from the other military simulations on the market – realism combined with teamwork.

Simply put, if you don't work with, and take care of, your teammates, don't expect to last long in America's Army. The game may have the real-life slower pacing of combat, but if you prefer being a one-man show, this is definitely not the title for you.

To assist in making players understand the need for true teamwork, the game will have such real world features as voice proximity (at a certain distance, your teammates can no longer hear you even if you shout), realistic injuries, a specialist system that makes each player a unique part of a team, a feedback system that rewards players who play the game as intended and of course, all the little touches that working directly with the U.S. Army allowed Red Storm Entertainment to craft into the title.

While I may be a fan of more run n' gun style shooters, I do believe this title could definitely interest those who find the somewhat over the top technology of the Ghost Recon series a little too unrealistic.

November 3, 2007 Posted by | Demo, DigitalLife, FPS, Ubisoft, Xbox 360, Xbox Live Marketplace | Leave a comment

PLAYSTATION 3 TIMESHIFT DEMO NOW AVAILABLE

A demo of Sierra’s Timeshift for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 479MB.

November 2, 2007 Posted by | Demo, FPS, PlayStation 3, PlayStation Store, Sierra | Leave a comment

CRYSIS DEMO NOW AVAILABLE FOR WINDOWS

A single player demo of Crytek's highly anticipated shooter Crysis is now available for the PC via most of your favorite file download sites. Approximate download size is 1.77GB.

Please note: Crytek strongly recommends that you update your video drivers before attempting to play this demo.

October 28, 2007 Posted by | Crysis, Crytek, Demo, Electronic Arts, FPS, PC Games | Leave a comment

PC BETA DEMO OF UNREAL TOURNAMENT 3 NOW AVAILABLE

Yes, I’m a little behind with this update, but a PC BETA demo of Epic Games’ Unreal Tournament 3 is now available for download from most of your favorite PC file download sites. Download package is approximately 741MB.

Please note: as stated above, this is a BETA demo, and as such may contain numerous bugs and glitches as well as some instability. There have been quite a few reports of the game not running properly or causing other system problems after installation. While I can’t vouch for the system stability issues, I will say that I never managed to get the demo to run acceptably.

October 16, 2007 Posted by | Beta test, Demo, Epic Games, FPS, PC Games, Unreal Tournament | Leave a comment

SYSTEM REQUIREMENTS FOR CRYSIS ANNOUNCED

Ever since it’s announcement, the question of just how powerful of a system Crytek’s upcoming PC shooter Crysis would require to be playable at any level. Although numbers have been thrown around for months now, Crytek was never officially willing to say exactly where they were going to set the bare bones entry level point for the game… until now.

Yes, Crytek & Electronic Arts have finally announced both the minimum and recommended system specs for Crysis – and, as expected, they’re damn high… “How high?” you ask?

Crysis: Minimum System Requirements
Operating System: Windows XP or Windows Vista
Processor: 2.8GHz or faster (XP); 3.2GHz or faster* (Vista)
Memory: 1GB RAM or 1.5GB RAM (Vista)
Video Card: 256MB**
Hard Drive: 12GB
Sound Card: DirectX 9.0c compatible

* Supported Processors: Intel Pentium 4 2.8GHz (3.2GHz for Vista) or faster, Intel Core 2GHz (2.2GHz for Vista) or faster, and other similar CPUs.

** Supported chipsets: NVIDIA GeForce 6800 GT + or similar GPUs. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.

Now then, keep in mind that the above are the MINIMUM system requirements for Crysis. The recommended system specs make the following changes;

Crysis: Recommended System Requirements:
Operating System: Windows XP / Vista
Processor: Intel Core 2 DUO @ 2.2GHz
Memory: 2GB RAM
GPU: NVIDIA GeForce 8800 GTS/640 or similar

Based on the above specs, my PC will just barely miss the minimum system specs (my processor is just a bit too slow – no comments from the peanut gallery, please), so it looks like I’ll be sitting this one out until I either build a new PC or the game gets ported over to a console. It’s certainly a bit depressing, as after having played the game a little at DigitalLife ’07, I was hoping that there would be a chance for me to be able to experience this one in full.

If your system meets the required specs, congratulations – Crysis should be one hell of an experience. If your system fell short… well, either start planning on making some upgrades between now and the game’s November 16th ship date.

October 11, 2007 Posted by | Announcements, Crysis, Crytek, Electronic Arts, FPS, PC Games, System Requirements | Leave a comment

HALO 3: INSIDE THE LEGENDARY EDITION

Things have finally calmed down enough around here for me to get around to posting some images and my impressions of the Legendary Edition of Halo 3. Since this post is going to be somewhat image heavy, I’ve set up the full article on another page so that those of you who don’t want to be bothered with more Halo 3 news than absolutely necessary don’t have to deal with a ton of images slowing down your surfing. Fair enough?

A teaser of a few of the images in the full article

September 26, 2007 Posted by | Bungie, FPS, Halo, Hands-on, Limited Edition, Microsoft, Original Content, Xbox 360 | Leave a comment

THE HALO 3 MIDNIGHT LAUNCH

As I mentioned yesterday, I had made the decision to head out to my local game shop’s midnight launch for Halo 3. Now, I’ve gone out to these things in the past, and every time I go, I swear that rather than standing on line for hours, next time I’ll just show up at 12:45am and get in with the back of the line. Once again I ignored my own advice and headed out approximately 2 hours before midnight, and once again, the line had already stretched to the end of the block and turned the corner.

Halo 3 pickup line
(The store is on the far left of the pic & the line turns the corner just past the far right of the pic)

Making matters worse, I had forgotten to charge my cell phone, which left it with little power for me to take pictures or talk with friends who were braving the lines at other stores, my DS was sitting at home on my desk and the nearest WiFi access point was just far enough away to make connecting to the internet via my Palm T|X an impossibility. Things were looking pretty grim.

Fortunately, I was surrounded by a good group of gamers, and since we all share the common language of gaming, the time passed relatively quickly. Relatively being the operative word here – no matter how engaging any conversation was, nothing was going to take one’s mind off the fact that we were lined up like cattle awaiting the slaughter. In talking with the people around me, and observing those coming out of the store after midnight, I was a bit surprised to see just how many people had ordered the Legendary Edition of the game – guess I’m not the only sucker out there. I somehow think that with at least 250,000 of them made that there will be any sort of aftermarket rush for these. (I base that number on the numbering on the back of my Master Chief helmet)

The store itself did an admirable job of running the show – during the course of the night, they ensured that everyone on the line paid their reserve in full so that once midnight came, it would be a relatively quick process of getting people in and out of the store. A raffle was held for the store’s Halo 3 standee and soft drinks were provided free of charge.

Midnight did come, and the line did indeed move more quickly than normal. That said, It still took me 45 minutes to actually get into the store once midnight came, but again, once inside things went pretty quickly. I took my new shiny box and went home to enjoy the unpacking…

Two last things to note here;

1.) I should have a post about the contents of the Legendary Edition (with pictures) up shortly. I wound up massively oversleeping and am currently racing to try and get several things done at once. Don’t blame me, blame Bungie.

2.) To the people who feel the need to perform burn-outs and then tear out of the parking lot at 90 mph, contrary to what you may think, no one thinks you’re cool – we all tend to just say “what a moron” in unison. Sorry to disappoint you.

September 25, 2007 Posted by | Bungie, FPS, Halo, Limited Edition, Midnight, Release Date, Sequels, Xbox 360 | Leave a comment

PC ENEMY TERRITORY: QUAKE WARS DEMO NOW AVAILABLE

A demo of id Software’s Enemy Territory: Quake Wars is now available for the PC from any one of your favorite file download locations. The demo allows both single player (with bots) and multiplayer play. Approximate download size is 727MB.

September 11, 2007 Posted by | Demo, FPS, id Software, PC Games, Quake | Leave a comment

MORE XBOX 360 CALL OF DUTY 4 MULTIPLAYER BETA TOKENS AVAILABLE TODAY

Those of you who missed out on the first run of invite tokens for the Xbox 360 Call of Duty 4: Modern Warfare multiplayer beta will get a second chance at glory starting today. Gamespot will be distributing a limited number of tokens via their website to those that sign up starting today at noon EST.

There’s no word on how they plan on handling the distribution of the tokens, so don’t be surprised if this turns into another server outage fiasco. Still, those of you who desperately want to get into the beta should give it a shot.

"A hundred thousand may seem like a lot of keys. But we expect them to go fast. After all, Call of Duty 4: Modern Warfare is one of the most highly anticipated games of the year.

So if you’re a registered GameSpot user who is also a Xbox Live Gold Member in North America over the age of 17, then come back on Monday, Sept 10th at 9:00 am PT to enter the beta test.

How it works is quite simple: Our big stockpile of tokens will be broken up into five stashes. Each day we will release one of those stashes. If you get a beta token, great. If you don’t, try again the next day. Once you sign up, you’ll get a token code and a confirmation email. You’ll use your Token Code to download the Beta from Xbox Live Marketplace." – Gamespot

Having played the beta for the better part of two weeks now, let me tell you that if you have a 360 and meet the above listed criteria, you really should try to get a hold of a token. The game is that good. Expect demand for these tokens to be extremely heavy.

September 10, 2007 Posted by | Activision, Beta test, Call of Duty, FPS, Infinity Ward, Xbox 360 | Leave a comment

XBOX 360 CALL OF DUTY 4 MULTIPLAYER BETA TO INCREASE LEVEL CAP

According to a post over at Destructoid, Infinity Ward has sent out an e-mail notice advising testers that starting today at 1pm EST, they will be raising the level cap in the Xbox 360 Call of Duty 4: Modern Warfare multiplayer beta from eleven to sixteen. This of course means new features, weapons and fun.

"Friday morning at 10 am PDT (1 pm EST) we’re going to be increasing the Rank level cap to Level 16. This is going to allow you to rank up and unlock more weapons, more perks, and more features; including Clan Tags (lv. 12). This is the first of several level increases we’re going to do throughout the beta, so keep playing, and we’ll keep you informed of incoming updates. Thanks to everyone currently playing for the tremendous amount of feedback we’ve been receiving; Keep sending it, and we’ll see you online!" – Infinity Ward (as per Destructoid)

This is welcome news indeed. I don’t know about you, but I just can’t stop playing this game – it’s actually delayed. my progress in BioShock – and that’s saying something.

September 7, 2007 Posted by | Beta test, Call of Duty, FPS, Infinity Ward, Update, Woot!, Xbox 360 | Leave a comment

XBOX 360 TIMESHIFT DEMO NOW AVAILABLE

A demo of Sierra’s Timeshift for the Xbox 360 is now available for download in all regions except Germany via the Xbox Live Marketplace. Download size is approximately 581.78MB.

August 31, 2007 Posted by | Demo, FPS, Sierra, Xbox 360 | Leave a comment

XBOX 360 CALL OF JUAREZ DEMO NOW AVAILABLE

A demo of Ubisoft’s Call of Juarez for the Xbox 360 is now available for download via the Xbox Live Marketplace in all regions except Asia and Mexico. Approximate download size is 708.79MB.

Link to / Comment on this article here

August 30, 2007 Posted by | Demo, FPS, Ubisoft, Xbox 360, Xbox Live Marketplace | Leave a comment

BIOSHOCK BIG DADDY BROKEN FIGURINE SUPPORT WEBSITE NOW OPEN

Last week we told you about an issue where many of the figurines included with the collector’s edition of BioShock had been damaged in shipment and that because of this, 2K Games would be setting up a website where consumers could request a replacement figurine from the company and get a printed version of the previously downloadable only “Breaking the Mold” art book for their troubles.

That site is now active, so if your Big Daddy arrived in less than pristine condition, now is the time to go about letting them know. Full instructions for the return process are included on the site – with the exception of what carrier they use for the return.

August 29, 2007 Posted by | 2K Games, Bioshock, Customer Service, FPS, PC Games, Xbox 360 | Leave a comment

CALL OF DUTY 4 XBOX 360 MULTIPLAYER BETA UPDATE

Many of you may be feeling a “small” amount of frustration with the way the Xbox 360 Call of Duty 4: Modern Warfare beta registration was handled yesterday. If you’re like me, all you got when you tried to register the site was problem after problem. You would think by now that companies would know it’s impossible to really survive any kind of a “first come, first serve” web registration system. Basically, the thing was doomed from the start…

Now before you think I’m going to go off on a rant, I’m not. You see, I was all ready to write an article about poor planning, the frustration and the ill will that problems like this cause, when Infinity Ward stepped up to the plate and decided to fix things. It all started with a post at Infinity Ward employee FourZeroTwo’s blog(Please note: FourZeroTwo’s post is potentially NSFW due to language)

In a post that explained just how bothered the folks at Infinity Ward were about how the situation turned outand more importantly, how they planned to remedy the situation, FourZeroTwo announced that the Call of Duty 4 website would be taken down for maintenance and that when it came back online, the company would take beta test applications for the next 24 hours before randomly selecting those lucky gamers who would get into the beta test.

Well, the Call of Duty 4 website is back online and, as promised, beta applications are being accepted once more. According to Infinity Ward, they will continue accepting applications until 10pm EST today, at which time they’ll begin the process of randomly selecting who gets into the beta and setting up a schedule of when those people will be getting their invites.

Let me say to any companies that may be reading this, this is how you handle customer service. Admit the problem, assure your customers you’re going to fix the issue, make sure that your customers are treated fairly and then keep them informed on the status of the problem. Initially, the whole experience left me with a very bitter taste in my mouth. While I was still going to buy Call of Duty 4, I sure as hell wasn’t going to waste my time filling out surveys or looking into other contests if this was going to be what I could expect. With one simple fix, Infinity Ward took that negative experience and boosted their reputation with many gamers.

Well done Infinity Ward, well done.

August 28, 2007 Posted by | Activision, Beta test, Call of Duty, Customer Service, FPS, Infinity Ward, Xbox 360 | Leave a comment

CALL OF DUTY 4 XBOX 360 MULTIPLAYER BETA REGISTRATION OPENS TODAY

This is going to be your last reminder on the subject, so pay attention! Registration for the Xbox 360 Call of Duty 4: Modern Warfare multiplayer beta will be opening this afternoon. There’s still some confusion regarding the exact time applications will start to be accepted as the countdown timer indicates that registration will open at 12pm EST, while the text on the site states registration will be opening at 3pm EST (12pm PST).

According to the beta site, you will now if your application was processed successfully immediately, but an actual invite to the beta may take a few weeks. Keep that in mind before shooting off a million e-mails, ok?

August 27, 2007 Posted by | Activision, Beta test, Call of Duty, FPS, Infinity Ward, Xbox 360 | Leave a comment

XBOX 360 MEDAL OF HONOR: AIRBORNE DEMO NOW AVAILABLE

A demo of Electronic Arts Medal of Honor: Airborne for the Xbox 360 is now available for download in all regions via the Xbox Live Marketplace. Download size is 972.84MB.

August 25, 2007 Posted by | Demo, Electronic Arts, FPS, Medal of Honor, Xbox 360, Xbox Live Marketplace | Leave a comment

XBOX 360 CALL OF DUTY 4 MULTIPLAYER BETA REGISTRATION OPENS MONDAY

Okay gang, it’s almost time for Activision to start taking applicants for the Xbox 360 Call of Duty 4: Modern Warfare multiplayer beta test. Registration is scheduled to open on Monday, August 27th at approximately 12:00pm EST via the game’s website at http://www.charlieoscardelta.com. I’m not sure how accurate the countdown timer at the site is, so be sure to check the site often so you don’t wind up missing out.

August 25, 2007 Posted by | Activision, Beta test, Call of Duty, FPS, Multiplayer, Xbox 360 | Leave a comment

DROP BIOSHOCK COLLECTOR’S EDITION BOX, GET AN ART BOOK?

If you’ve been following all the BioShock news, you may have heard the rumor that many of the Big Daddy figurines included with the Collector’s Edition have been damaged in shipment. If you happen to be one of the "lucky" few who get a broken Big Daddy, don’t despair – it may be a blessing in disguise. According to a post over at Kotaku, 2K Games will be making replacement figurines available to those who received broken figurines. As an added bonus, because of the delay involved in receiving a replacement, 2K will be sending out printed versions of the downloadable art book available at the Cult of Rapture website.

Now then, before you go and do anything like "accidentally" breaking your Big Daddy figure, keep in mind that 2K has not yet posted any specific requirements for getting a replacement figure or the art book. The information on the replacement policy will be posted at this link once 2K has made all the details available.

August 21, 2007 Posted by | 2K Games, Bioshock, FPS, Limited Edition, PC Games, Replacements, Xbox 360 | Leave a comment

BIOSHOCK $10 OFF AT CIRCUIT CITY

I’m telling you, this is actually getting funny. Halfway through typing that last story, I glanced over at the Sunday paper and notices that this week’s Circuit City flyer has both versions of BioShock listed as on sale starting Tuesday. The sale knocks ten dollars off the price of each, so you can grab the Xbox 360 version of the game for $49.99 and the PC version for $39.99. The sale price is apparently also available online (though who would want to wait for the game to arrive in the mail?)

If you haven’t pre-ordered already, this could certainly be the way to go. I wouldn’t expect quantities to last long at this price, so if you plan on taking advantage of the sale, be sure to order online or get there as soon as possible on Tuesday.

August 19, 2007 Posted by | 2K Games, Bioshock, Circuit City, FPS, PC Games, Sale, Xbox 360 | Leave a comment

BIOSHOCK SETTING THE WORLD ON FIRE

If you’re like me, you’re no doubt sitting around right now cursing the fact that you weren’t able to secure one of those copies of BioShock that was sold a week too early. While I can take come solace in the fact that in just a few days I’ll have not only the game, but a Big Daddy statue to put on my desk, that knowledge isn’t doing me too much good as I look at all the reviews for BioShock popping up across the internet.

Those reviews are what we’re here to talk about today – for want of a less cliche’ d tagline, BioShock is indeed setting the world on fire. The reviews coming in on the game are, without exception, all near perfect. It’s rare that you hear a game not get bagged on anywhere, so I thought I’d give everyone a chance to read most of those reviews for themselves. Let’s tale a look, shall we? (Click on the below links to head over to the reviews they represent – thanks to Tenwyn over at Gamer’s Lounge for finding two of these early reviews)

In related news, Kotaku is reporting that GameStop has stopped taking orders for the limited edition of BioShock – guess this time it really was limited… that or advance word on the game has become so great that it’s already massively selling above it’s original estimates.

No matter what the story is on the Limited Edition or the above reviews, it really looks like Xbox 360 and PC owners are going to be in for a treat next week. I guess I’ll just have to console myself (no pun intended…maybe) by playing the demo over and over until Tuesday.

August 18, 2007 Posted by | 2K Games, Bioshock, FPS, PC Games, Xbox 360 | Leave a comment

XBOX 360 F.E.A.R. BONUS MAP PACK NOW AVAILABLE

Xbox Live Director of Programming Larry "Major Nelson" Hyrb has announced that a free multiplayer map pack is now available for the Xbox 360 version of F.E.A.R. The pack can be obtained via the Xbox Live Marketplace in all regions except Mexico and Asia. The pack includes three multiplayer maps and weighs in at approximately 135MB.

"With this FREE Bonus Map Pack you’ll gain access to 3 never before available Multiplayer levels for your Xbox 360! Take advantage of the lush vegetation in Ecosphere to showcase your sniping skills or battle it out in a dilapidated building where enemies lurk behind every corner in Hotel. If dark spaces and close quarters combat are more to your liking, then prepare for some epic fire fights in the twisting tunnels of Sewers." – F.E.A.R. Bonus Map Pack dashboard description

You know, the more of these free map packs I download, the more I keep thinking I’m going to need that 120GB hard drive soon. Hopefully Microsoft will give it a much needed price drop sometime soon.

August 14, 2007 Posted by | Demo, F.E.A.R., FPS, Free Stuff, Xbox 360, Xbox Live Marketplace | Leave a comment

LAZY DAY TRAILERS: BIOSHOCK LAUNCH TRAILER

If you just read our previous story on BioShock, you might be wondering about the trailer that was shown on SpikeTV right before the demo announcement. Well, wonder no more – fresh off the boat from GameTrailers.com, I present to you the BioShock launch trailer. Check it out below;

BioShock is scheduled to release on the Xbox 360 and Windows PC on August 21st, 2007. An exclusive collector’s edition is available via GameStop.

August 13, 2007 Posted by | Bioshock, FPS, Lazy Day Trailers, Video | Leave a comment

XBOX 360 BIOSHOCK DEMO NOW AVAILABLE

Yesterday evening, SpikeTV unveiled the latest trailer for Irrational Games highly anticipated first person shooter BioShock during one of their shows. As Major Nelson had indicated earlier in the day, there was indeed a surprise announcement following the trailer – namely that a demo of BioShock for the Xbox 360 would be made available via the Xbox Live Marketplace momentarily.

Unfortunately, I was playing through the Stranglehold demo (quite a pleasant surprise I might add) at the time the announcement was made, so I wasn’t aware of the demo’s existence until Stix from Gamer’s Lounge filled me in on the news. I say it’s unfortunate because, by missing those crucial early minutes, I’m now trapped in the “forever downloading” section of Live. It’s been three hours now and I’m still at only 27% completed. Mind you, I’m not griping here, I’m just saying I hope I get a chance to play it before I have to go to work tomorrow.

Those of you looking for the demo’s specifics, it’s available in all regions except Japan and weighs in at an approximate size of 1.3GB. Here’s the dashboard description;

“Welcome to Rapture with the official demo to BioShock, the “genetically enhanced” first person shooter. BioShock is a shooter unlike any you’ve ever played, loaded with weapons and tactics never seen. You’ll have an arsenal at your disposal from simple revolvers to rocket launchers and flame throwers, but you’ll also be forced to genetically alter your DNA to create an even more deadly weapon – you. Injectable Plasmids give you ungodly powers: blast electrical currents into water to electrocute multiple enemies, freeze them solid and obliterate them with the swing of a wrench, or create a swarm of attack hornets from your own mutated flesh. BioShock is that rare game in which Brainpower is as valuable as Firepower. You’ll need plenty of both to get out alive.” – Xbox 360 BioShock demo dashboard description

BioShock is scheduled to release on the Xbox 360 and Windows PC on August 21st, 2007. An exclusive collector’s edition is available via GameStop.

August 13, 2007 Posted by | Bioshock, Demo, FPS, Xbox 360, Xbox Live Marketplace | 1 Comment

CATCHING UP WITH HALO 3

It’s been awhile since we’ve talked about Halo 3, hasn’t it? When last we checked in with Bungie, there was a great deal of concern that they weren’t going to be able to provide online co-op play due to the scale of the game and the corresponding synchronization issues. Well, on that end, it looks like things are going well, as back on July 31st, Kotaku reported that Bungie had announced that the game would support co-op play… four player co-op play.

“According to a recent Bungie announcement in Amsterdam, Halo 3 will indeed have 4-player co-op. One player will take the role of Master Chief, another will be The Arbiter and the last two (the suckers) will be Elites.” – Kotaku

In a recent Gamespot Q&A session with Bungie’s Frank O’Connor, O’Connor expanded on that news while also letting everyone in on a little more of what’s going on with the game’s development right now. As the Kotaku article indicated, there won’t be four Spartans running around – O’Connor confirmed that only the host will get to play as the Master Chief – the other players will play as the Arbiter and two Elite guards.

GS: Why extend co-op to four players this time? Come on, four Master Chiefs?

FO: Nope. One Master Chief, one Arbiter, and two brand-new Elites: N’tho ‘Sraom and Usze ‘Taham, respectively. Only one player actually plays as a Spartan in co-op. And yes, that would be the host.” – Gamespot Halo 3 Q&A

That news initially worried me because it implied that the Arbiter will once again play a large role in Halo 3, and that was something that I felt would bring down Halo 3 just as it did Halo 2. Playing as an alien just sucked the life out of large segments of the game. Luckily, that does not seem to be the case this time;

GS: The Arbiter showed up in the E3 trailer. How will he figure into the game this time? Will you play as him or–for that matter–anyone else besides Master Chief?

FO: We recently announced a four player co-op mode wherein one of the playable characters will be the Arbiter. When playing solo Campaign, the Arbiter will accompany you on many of your missions, this time controlled by artificial intelligence. – Gamespot Halo 3 Q&A

Let’s hope every time the Arbiter is on screen he’s being controller by either another player or the game’s artificial intelligence. With that little bit of good news tucked away, I was also thrilled to see that Bungie has apparently taken the criticisms of Halo 2 to heart when designing Halo 3.

“Player feedback largely reflected our own internal criticisms of our game. With that in mind, we set about fixing the things we didn’t like about Halo 2, reinserting some of the stuff that made Halo 1 cool, and inventing some new stuff that should ensure Halo 3 is everyone’s favorite Halo–fingers crossed.” – Frank O’Connor, Bungie

I’m hoping that means less indoor room to room fights and more of the wide-open battlefield encounters that made the original Halo special in my book.

With only about a month and a half to go before it’s September 25th launch, I’m sure the Microsoft press machine will begin it’s full on push for the holiday sales crown. It should be one heck of a ride.

August 12, 2007 Posted by | Bungie, FPS, Halo, Interview, Xbox 360 | Leave a comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | Leave a comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | Leave a comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | Leave a comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | Leave a comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | 1 Comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | Leave a comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | 1 Comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | 1 Comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | Leave a comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | Leave a comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | Leave a comment

PLAYSTATION 3 UNREAL TOURNAMENT 3 TO SUPPORT KEYBOARD & MOUSE

You know, the PlayStation 3 version of Unreal Tournament 3 keeps looking better and better. It started with Epic Games Vice President Mark Rein announcing that mods made for the PC version of UT3 will work with the PS3 version and has just kept growing from there. The latest bit of news on the PlayStation 3 front (found by way of Kotaku) is that UT3 will also be supporting keyboard and mouse controls on the console. I can’t emphasize enough just how welcome that statement is to me.

“I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.” – Mark Rein, vice president, Epic Games

It’s because of all these “PlayStation 3” only announcements that I’m beginning to think that Unreal Tournament 3 will be the first multi-platform title that I’ll be grabbing for the PlayStation 3 instead of the 360. I know not everyone has a setup where using the mouse and keyboard on a console is convenient, but in my case it is and it’s certainly a feature that I feel will help make UT3 the best experience it can be. Besides, if you don’t like it, you can always opt to only play against those who are using the same control setup that you are.

Those of you wondering why these changes are only being made for the PlayStation 3 version of the game an stop coming up with conspiracy theories as the answer is simple – Sony is allowing them to do it. Several comments made by Epic Games indicate that they’d like to implement the same features on the Xbox 360 version, however Microsoft’s testing policy, strict network control policy and vision for the 360 just won’t allow them to do it. Epic has left the door open for some of the best mods being provided on the 360 via downloadable content through the Live Marketplace somewhere down the road.

It probably won’t hurt the game’s PlayStation 3 sales that it’ll be coming out several months before the Xbox 360 version either.

August 5, 2007 Posted by | Epic Games, FPS, PlayStation 3, Unreal Tournament, Woot! | Leave a comment

PLAYSTATION 3 THE DARKNESS DEMO NOW AVAILABLE

An PlayStation 3 demo of The Darkness is now available for download via the PlayStation Store. Download size is approximately 1.41GB. This one is definitely a game worth checking out, so if you haven’t had a chance to play it yet, be sure to give the demo a try.

August 4, 2007 Posted by | Demo, FPS, PlayStation 3, PlayStation Store, Take-Two, The Darkness | Leave a comment

ELECTRONIC ARTS DATES CRYSIS

Electronic Arts has announced that Crysis, the game that will make your video card cry for mercy, will be hitting retail shelves here in the U.S. on November 16th of this year.

This gives most of you almost three and a half months to have that break-up talk with your current card. Just remember, it’s not them, it’s you.

August 4, 2007 Posted by | Crysis, Crytek, Electronic Arts, FPS, PC Games, Release Date | Leave a comment

XBOX 360 THE DARKNESS DEMO NOW AVAILABLE

Somehow I forgot to post this one with the news last week. An Xbox 360 demo of The Darkness is now available for download in the Xbox Live Marketplace. Download size is approximately 1.27GB. This one is definitely a game worth checking out, so if you have a 360, be sure to give the demo a try.

July 24, 2007 Posted by | Demo, FPS, The Darkness, Xbox 360, Xbox Live Marketplace | Leave a comment

LAZY DAY TRAILERS: CRYSIS

You thought we were out of first person shooters to show off, didn’t you? Well, I figured that since we’ve spent the last three days showing you the upcoming exclusive shooters for each of the console systems, we’d show the PC a little love too. As such, we’ve got some new footage of Crytek’s Crysis, and, as has been the case with the game from day one, it looks stunning.

I’m assuming that the video you’re about to watch takes place early stages of the game, as it appears that the player is still facing off against human enemies instead of an alien invasion. Perhaps the most interesting feature displayed in the video is that the player seems to be employing some kind of cloaking device during their infiltration of the enemy camp.

Crysis – the game so beautiful it will make your video card cry. Let’s check it out;

Crysis is scheduled to release for Windows PC’s on September 4th, 2007. Despite rumors to the contrary, there are no official plans for the game to appear on any of the latest consoles at this time.

July 19, 2007 Posted by | Crysis, Crytek, Electronic Arts, FPS, Lazy Day Trailers, PC Games, Video | Leave a comment

LAZY DAY TRAILERS: METROID PRIME 3: CORRUPTION

Continuing with our look at the trailers coming out of E3, we’ll round out the big three shooters with Metroid Prime 3: Corruption for the Nintendo Wii. Utilizing the Wii’s unique control scheme, the game should help highlight features that the Wiimote/Nunchuck combination can bring to the genre.

My biggest concern based on the trailer you’re about to watch, as well as demonstrations of the game I’ve seen, is that there may be a bit too many platforming elements for most die hard shooter fans. Then again, I’ll admit to not having played the last two Gamecube installments of the series, so for all I know, those elements could be hallmarks of the series. (I know, it’s shameful that I haven’t played Metroid Prime 1 & 2 – they’re on my list . Honest!)

Metroid Prime 3: Corruption will release on August 27th, 2007 exclusively for the Wii.

July 18, 2007 Posted by | FPS, Lazy Day Trailers, Metroid, Nintendo, Video, Wii | Leave a comment

LAZY DAY TRAILERS: KILLZONE 2

This originally wasn’t the only post I had planned for the early part of the day, but once again it appears that my internet connection is down. I really don’t quite know what to make of the recent run of issues I’ve had with my connection other than to know that should I call my provider, they’ll blame my cable modem – just as they always do – and then claim ignorance when the problem suddenly clears up.

Anyway, before I go too far into an off-topic rant, today’s E3 video selection is Sony’s answer to Halo 3Killzone 2. You may remember that the first time Sony unveiled video of Killzone 2, there was a huge scandal because they initially claimed the stunning visuals seen were in-game footage, but later admitted that the entire trailer was just a “target video” done in CGI.

In this E3 2007 demonstation, we get to see what should be actual gameplay footage. While the game is certainly looking good, it doesn’t come close to that original “target” trailer we saw back at E3’05. One thing that disturbs me is the apparent lack of a self preservation instinct in the enemy AI. I’m hoping that this is just a case of setting the demo to it’s easiest level for the demonstration, but it’s something I’ll be keeping my eyes on as we get closer to release. Still, after how long it’s been since we’ve seen anything regarding Killzone 2, it’s nice to see that it’s generally coming along well.

Killzone 2 is scheduled to release exclusively for the PlayStation 3 in 2008.

July 17, 2007 Posted by | FPS, Killzone, Lazy Day Trailers, PlayStation 3, Sony, Video | Leave a comment

LAZY DAY TRAILERS: CALL OF DUTY 4: MODERN WARFARE

Activision has released the latest trailer for Call of Duty 4: Modern Warfare, and what we find in this new video is that what we may have viewed as a smaller, regional conflict based on the previous trailer is actually just a small part of a far larger global crisis. While specific details as to the game’s plot still haven’t been made available, I think you’ll agree that with this second trailer, things are really starting to heat up.

One thing to note is that according to Activision, everything seen in this trailer is from actual gameplay footage.

Those of you who want to watch the above video in high-definition, download it to your computer or check out other Call of Duty 4 videos should head on over to GameTrailers.com. Call of Duty 4 is currently scheduled to release on the Xbox 360, PlayStation 3 and Windows PC in late 2007 or early 2008.

July 8, 2007 Posted by | Activision, Call of Duty, FPS, Infinity Ward, Lazy Day Trailers, Video | Leave a comment

BOTH XBOX 360 RAINBOW SIX VEGAS PLAYER’S PACKS NOW FREE

This story has been sitting on my “to post” list for about a week now and seeing how as of tomorrow both player’s packs for the Xbox 360 version of Rainbow Six Vegas will be free downloads, I figured now was the time to post it.

Back on June 29th, Major Nelson reported that Ubisoft had finally fixed the problems they were having with the recently released Player’s Pack: Black Edition for the Xbox 360, and announced that the pack was supposed to have been a free download. As a way of making up for the confusion, Ubisoft had opted to put the “Black Pack” back on Live as a free download and announced that the older Player’s Pack: Red Edition would also become a free download effective July 6th – you know… today.

“Tom Clancy’s Rainbow Six Vegas Black Pack Downloadable Content for Xbox 360 Live was originally intended to be free content for the fans of Rainbow Six Vegas. We apologize for the error. All players who purchased the Black Pack will be reimbursed automatically.* The Black Pack will be posted Saturday June 30th and will be free of charge. Also, as a token of our appreciation for the Rainbow Six community, we are making the Red Pack free as of Friday July 6th as well. Thanks for playing and we hope you enjoy this free content.” – Ubisoft

That’s a whole lot of freebie goodness right there, so if you have R6V and haven’t picked up either pack yet, you should be golden by the end of today. One last thing to note is that anyone who purchased the Black Edition pack during it’s short time as a pay download can expect to see a refund automatically within 8-10 weeks.

July 6, 2007 Posted by | Downloadable Content, FPS, Free Stuff, Tom Clancy, Ubisoft, Xbox 360 | Leave a comment

LAZY DAY TRAILERS: CALL OF DUTY 4: MODERN WARFARE

Back when Call of Duty 4: Modern Warfare was first announced, I voiced some concerns that the game was going to get away from the feel of just being another soldier in favor of an experience more akin to Ghost Recon Advanced Warfighter. I’m pleased to announce that having just watched the first gameplay footage of CoD4, it looks like Infinity Ward has indeed kept the game firmly fixed to it’s roots while simultaneously bringing it into the 21st century. Don’t believe me? Check it out below courtesy of GameTrailers.com;

Those of you interested in downloading the trailer you just watched in standard or high-definition should head over to the Call of Duty 4: Modern Warfare video page at GameTrailers.com and pick your poison.

June 21, 2007 Posted by | Call of Duty, FPS, Infinity Ward, Lazy Day Trailers, Video | Leave a comment

XBOX 360 SHADOWRUN DEMO NOW AVAILABLE

Microsoft has made an Xbox 360 demo of it’s hybrid PC/360 FPS Shadowrun available to all Xbox Live members via the Xbox Live Marketplace. The demo is available in all regions and weighs in at approximately 1.07gb.

June 8, 2007 Posted by | Demo, FPS, Microsoft, Xbox 360, Xbox Live Marketplace | Leave a comment

2K GAMES DATES THE DARKNESS

The folks over at 2K Games dropped me a line to announce that The Darkness, a first person action game based on the comic of the same name, will finally be hitting retail shelves on June 25th, 2007 for the Xbox 360 and PlayStation 3.

March 29, 2007 Posted by | Announcements, FPS, Release Date, Take-Two | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

HALO 3 LEGENDARY EDITION PACKAGING & PRICING REVEALED

It was just a big day for Xbox 360 news yesterday as Gamerscore Blog unveiled the packaging and pricing for the Halo 3: Legendary Edition. The good news here is that the set will come in an attractive slip case (as shown below) and include all the goodies previously announced as being part of the set. The bad news? It appears Microsoft has decided that $99.99 just wasn’t a high enough price for such a bounty and have consequently raised the cost of the Legendary Edition to a whopping $129.99.

Legendary Edition

Now I’m a huge game collector, but even I’m flinching at the thought of spending $70 over the cost of the base game for what amounts to a bunch of promotional materials. While I’ll probably wind up caving in and keeping my Legendary pre-order, those of you who decide that it’s just not worth the money still have the option of getting the Collector’s Edition at $69.99 (two discs packaged in an attractive metal case) or the standard “basic” edition at $59.99.

March 17, 2007 Posted by | Announcements, Bungie, FPS, Halo, Limited Edition, Microsoft, Xbox 360 | Leave a comment

XBOX 360 PREY DEMO NOW AVAILABLE

The long awaited Xbox 360 version of the Prey demo is now available in the Xbox 360, so make some room on your schedule and go get it. The download weighs in at a whopping 1.17gig, so hopefully the 360’s new download manager feature will make it a bit more painless than previous downloads.

June 30, 2006 Posted by | Demo, FPS, Xbox 360, Xbox Live Marketplace | Leave a comment

UBISOFT REDESIGNING RED STEEL CONTROLS

The Game Feed is reporting that following criticism of their E3 build of upcoming Nintendo Wii title Red Steel, Ubisoft is taking the game’s controls and heading back to the drawing board… or at least the tweaking table;

“Ubisoft has recently told the French press that there will be significant changes to the gameplay of their Wii launch title before the game hits store shelves later this year. Although specific examples of the improvements have not been announced, Ubisoft briefly commented on the difficulty of refining the sword-fighting of Red Steel.” -The Game Feed

Those who watched any E3 footage of the game may have noticed the difficulty with both the aiming and swordplay aspects of the title, and it seems Ubisoft isn’t deaf to the complaints those problems have generated.

We’ll keep you updated on any new information regarding the changes being made to the game as it develops. Until then, check out The Game Feed’s article here and keep building up your arm muscles in anticipation of all the swinging you’ll be doing when the Wii is released later this year.

June 28, 2006 Posted by | Back to the drawing board, FPS, Oops, Ubisoft, Wii | Leave a comment

NEW XBOX 360 CALL OF DUTY 2 MULTI-PLAYER MAPS COMING

Word from Gamespot is that Activision is preparing 3 map packs for Call of Duty 2 on the Xbox 360. The first 2 packs will arrive sometime this spring. Pack one will contain 2 maps and will be provided for free. The second of the packs will contain two more maps and carry a price of 400 marketplace points ($5). The final pack will be released in July and will add 5 more maps at a cost of 900 marketplace points ($11.25)

May 2, 2006 Posted by | Downloadable Content, FPS, Xbox 360, Xbox Live Marketplace | Leave a comment

Halo 3 video to be shown at E3?

IGN is reporting that Microsoft will be debuting a 2 minute video of Halo 3 at it’s Pre E3 news conference on May 9th. Hopefully this time the action will not only be on Earth, but stay on Earth. For more on this story, head on over to IGN.
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Now I don’t know about you, but to me, the single player component of Halo 2 was a massive dissapointment. The weapons weren’t as much fun, the locations were a lot weaker and many of the elements that made Halo so great were missing entirely. It seemed to me that the entire thing was really just built around the multi-player component (which was done flawlessly) and that they eprhaps let the story carry the game a little too much. I really missed those open area battles with lots of troops on eother side and a nice collection of vehicles.

It probably didn’t help that they forced you to play as the Arbiter, when if you’re like me, you believe the only good Covenant is a dead Covenant .

Here’s to hoping that we get what we were originally promised with Halo 2 – a full scale battle for Earth.

April 28, 2006 Posted by | Bungie, FPS, Halo, Microsoft, Xbox 360 | Leave a comment