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ELECTRONIC ARTS MAKES OFFER FOR TAKE-TWO INTERACTIVE

Yeah, you're probably groaning right now as much as I am. If this article over at Kotaku is right, then it appears that Electronic Arts has made a considerable offer to acquire longtime rival Take-Two Interactive (2KGames, Rockstar, etc)

According to the article, EA isn't fooling around either. The offer they've made is supposedly $26 a share – some 64 percent higher than the stock was selling for roughly one week ago. That's considerable money, though I'm sure the stock itself would see a rise as we approach the launch of Grand Theft Auto IV

It also seems that Take-Two has already spurned this offer, and much like the ongoing situation between Microsoft and Yahoo, Electronic Arts will be taking their offer directly to the shareholders of the company – the question now is just how much faith do those shareholders have in TakeTwo's current management and GTAIV.

Wow, I didn't think I'd hear one this week that would dwarf the rumor that Microsoft was looking to acquire Epic, but here it is. We'll be sure to keep you updated on any movement on this story as we hear about it. 

EDIT: While posting this one, it appears the news is breaking everywhere about this offer, making it appear that it is indeed legitimate. May God have mercy on our consoles. Consider this rumor confirmed. (The offer, not that it is a done deal)

February 24, 2008 Posted by | 2K Games, Electronic Arts, Grand Theft Auto, Mergers & Acquisitions, Oh Noes!, Rockstar, Rumor Confirmed, Rumors, Take-Two | Leave a comment

SPORE FINALLY GETS A RELEASE DATE

Yup, you read that right, Electronic Arts has finally stuck a date on Will Wright's highly anticipated god-game Spore. While there's always room for another delay or ten, if all holds to plan, gamers will be taking their creations from microbes to rulers of the galaxy on September 7th of this year.

While I've seen the descriptions of each stage of creature evolution, I'm still a little fuzzy on exactly how the game will play out across them. My hope is that more details will be forthcoming now that the game has been dated.

  • Spore – Official website 

February 14, 2008 Posted by | Announcements, Electronic Arts, Release Date, Spore, Will Wright | Leave a comment

ELECTRONIC ARTS EXTENDS NFL LICENSING DEAL – WORLD WEEPS

In a move that is sure to be reviled by many gamers, Electronic Arts has announced that they have reached a deal with the NFL and the NFL Players Association to extend the exclusivity agreement signed in 2004 through the end of the 2012 season.

"REDWOOD CITY, Calif. – February 12, 2008 – Electronic Arts (Nasdaq: ERTS) today announced an extension of its exclusive licensing relationships with the National Football League and NFL PLAYERS to develop, publish and distribute interactive football video games.  These agreements – which were negotiated separately and are extensions of contracts originally signed in December 2004 – provide EA continued rights to NFL teams, stadiums and players for its critically-acclaimed and best-selling football videogames through the end of the 2012 season, which culminates in February 2013.

Both agreements include all aspects of the interactive experience, including console and handheld games as well as console-based online features.  The agreements also provide EA access to both NFL Films and the NFL Network to enrich its game experiences.  Financial terms of the agreements were not disclosed." – Electronic Arts press release

I can't begin to tell you just how disappointed I am right now. I've been waiting patiently for the original deal to expire in hopes that the at it's expiration, the NFL would come to it's senses and put an end to this "exclusive license" crap. Simply put, any company – whether it's EA, 2K or anyone else – needs to have competition in order to really move a series forward. All the NFL has done here is given EA carte blanche to sit on it's laurels making minor tweaks and changes to each year's edition of Madden knowing that fans will have no choice but to pick up their product if they want to play with current rosters.

Personally, I hope in response 2K chooses to scrap the All-Pro Football "legends" concept and simply release a game that has the same local teams and players just without using the actual team and player names. Let the players edit (and share) their rosters and team colors to whatever they choose or design and sit back and watch as the game becomes an unofficial NFL product.

*sigh* Check out the links below for more details and the full text of the press release.

February 13, 2008 Posted by | Announcements, Electronic Arts, Exclusives, Football, Madden, Opinion | 1 Comment

ELECTRONIC ARTS OFFICIALLY DELAYS MERCENARIES 2

I'll keep this one short as I'm running massively late at the moment and haven't had much time to prepare any kind of a post for today. It seems I forgot to mention that Electronic Arts has officially delayed Mercenaries 2: World in Flames a few weeks back. 

According to Kotaku, while retailers are listing the game as coming this November, EA will only commit to a fiscal 2009 release, meaning the game could ship anywhere from April of this year to March of 2009. 

I've said it before and I'll say it again until the end of time – these delays don't bother me so long as the end product benefits from teh added time. I would far prefer to see Mercenaries 2 be the kickass funfest the first game was than The Outfit v2.

February 10, 2008 Posted by | Announcements, Delayed, Electronic Arts, Mercenaries, Pandemic Studios | Leave a comment

PLAYSTATION 3 FIFA STREET 3 DEMO NOW AVAILABLE

A demo of Electronic Arts’ FIFA Street 3 for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 310MB.

January 19, 2008 Posted by | Demo, Electronic Arts, PlayStation 3, PlayStation Store, Soccer | Leave a comment

XBOX 360 FIFA STREET 3 DEMO NOW AVAILABLE

A demo of Electronic Arts’ FIFA Street 3 for the Xbox 360 is now available for download in all regions via the Xbox Live Marketplace. Download size is approximately 293MB.

Please note: As of late November 2007, it appears that Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available for download until sometime next week.

January 18, 2008 Posted by | Demo, Electronic Arts, Soccer, Xbox 360, Xbox Live Marketplace | Leave a comment

PLAYSTATION 3 NFL TOUR DEMO NOW AVAILABLE

A demo of Electronic Arts’ NFL Tour for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 990MB.

January 13, 2008 Posted by | Demo, Electronic Arts, Football, PlayStation 3, PlayStation Store | Leave a comment

XBOX 360 NFL TOUR DEMO NOW AVAILABLE

A demo of Electronic Arts’ NFL Tour for the Xbox 360 is now available for download in Canada and The United States via the Xbox Live Marketplace. Download size is approximately 710MB.

Please note: As of late November 2007, it appears that Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available for download until sometime next week.

January 11, 2008 Posted by | Demo, Electronic Arts, Football, Xbox 360, Xbox Live Marketplace | Leave a comment

PLAYSTATION 3 BURNOUT PARADISE DEMO NOW AVAILABLE

A demo of Electronic Arts’ Burnout Paradise for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 765MB.

December 14, 2007 Posted by | Burnout, Demo, Electronic Arts, PlayStation 3, PlayStation Store, Racing | Leave a comment

XBOX 360 BURNOUT PARADISE DEMO NOW AVAILABLE

A demo of Electronic Arts’ Burnout Paradise for the Xbox 360 is now available for download in all regions except Asia via the Xbox Live Marketplace. Download size is approximately 835.53MB.

Please note: As of late November, it appears that Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available for download until sometime next week.

December 13, 2007 Posted by | Burnout, Demo, Electronic Arts, Racing, Xbox 360, Xbox Live Marketplace | Leave a comment

XBOX 360 NCAA MARCH MADNESS 08 DEMO NOW AVAILABLE

A demo of Electronic Arts’ NCAA March Madness 08 for the Xbox 360 is now available for download in Canada and The United States via the Xbox Live Marketplace. Download size is approximately 927.81MB.

November 20, 2007 Posted by | Basketball, Demo, Electronic Arts, Xbox 360, Xbox Live Marketplace | Leave a comment

PLAYSTATION 3 NEED FOR SPEED PROSTREET DEMO NOW AVAILABLE

A demo of Electronic Arts’ Need for Speed ProStreet for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 907MB.

November 2, 2007 Posted by | Demo, Electronic Arts, PlayStation 3, PlayStation Store, Racing | Leave a comment

CRYSIS DEMO NOW AVAILABLE FOR WINDOWS

A single player demo of Crytek's highly anticipated shooter Crysis is now available for the PC via most of your favorite file download sites. Approximate download size is 1.77GB.

Please note: Crytek strongly recommends that you update your video drivers before attempting to play this demo.

October 28, 2007 Posted by | Crysis, Crytek, Demo, Electronic Arts, FPS, PC Games | Leave a comment

XBOX 360 NEED FOR SPEED PRO STREET DEMO NOW AVAILABLE

A demo of Electronic Arts’ Need for Speed Pro Street for the Xbox 360 is now available for download in all regions via the Xbox Live Marketplace. Download size is approximately 654.64MB.

October 23, 2007 Posted by | Demo, Electronic Arts, Racing, Xbox 360, Xbox Live Marketplace | Leave a comment

ELECTRONIC ARTS DELAYS ARMY OF TWO

According to a story running over at Gamespot, Electronic Arts has announced that Army of Two will be delayed until early 2008.

“Previously expected to see release on November 13, Army of Two has been shuffled back into EA’s early 2008 lineup, with the publisher saying it needs the extra time to polish the shooter.” – Gamespot

While I applaud Electronic Arts for not pushing an unfinished title out the door in the name of profits, this move does bring the issue of the company having three very similar games (Army of Two, Battlefield: Bad Company & Mercenaries 2: World in Flames) falling into roughly the same release window to the forefront once more. I can’t help but think at least one of those titles will see another delay in order to avoid the potential lost sales a near simultaneous release would create.

Looks like November is getting more and more affordable for gamers.

October 23, 2007 Posted by | Announcements, Delayed, Electronic Arts | Leave a comment

ELECTRONIC ARTS BUYS PANDEMIC STUDIOS & BIOWARE

In a surprise announcement, Electronic Arts has announced that in a deal worth up to 810 million dollars, they’ve purchased both Pandemic Studios (Mercenaries 2) and Bioware (Mass Effect). I can only assume that EA took those stories about them falling behind Activision on the third party developer size chart poorly.

“Today I want to announce two new teams joining the EA family – Pandemic Studios in Los Angeles and Brisbane , Australia ; and BioWare Corp. in Edmonton and Austin . Both will become part of the EA Games Label, reporting to Frank Gibeau.

As you may know, I brought these studios together and served as their CEO while I was with Elevation Partners. I know and respect these teams, the games they make and the strong individual creative cultures that define them. I couldn’t be happier to have them join us at EA.” -EA.com

This one was a bit upsetting. Bioware and Pandemic Studios are two of the more unique development houses out there, and fears of them getting the standard EA treatment (sequel after sequel with few real changes) is running pretty high on the internet right now. We can only hope that this turns out well in the end.

On a related note, Microsoft was quick to point out that regardless of today’s announcement, they are still the exclusive publisher for Bioware’s Mass Effect, and the game will remain an Xbox 360 exclusive. However, they also did make a point of noting that Bioware owns the intellectual property for Mass Effect and that, at present, there are no deals in place for the second or third games in the series.

“First, and most important right now, EA’s acquisition of BioWare will not change the current release schedule for Mass Effect. All of us are excited for the game’s worldwide release, starting Nov. 20. Everyone at BioWare (the owners of the Mass Effect IP) and Microsoft (the exclusive publisher of Mass Effect) are committed to keeping everything on track. And yes, Mass Effect will be an Xbox 360 exclusive, despite any rumors (or wishful thinking) to the contrary.

Since neither BioWare nor Microsoft have made any announcements about sequels or publishing deals, we aren’t ready to say anything more about the future of the franchise, but you can be sure we’ll be discussing a lot of things with BioWare (and EA) in the weeks to come.” – Gamerscore Blog

Why do I get the feeling that eventually every third party developer will fall under EA, THQ, Ubisoft or Activision? *Sigh*

October 12, 2007 Posted by | Announcements, Bioware, Electronic Arts, Mergers & Acquisitions, Pandemic Studios | Leave a comment

ELECTRONIC ARTS BUYS PANDEMIC STUDIOS & BIOWARE

In a surprise announcement, Electronic Arts has announced that in a deal worth up to 810 million dollars, they’ve purchased both Pandemic Studios (Mercenaries 2) and Bioware (Mass Effect). I can only assume that EA took those stories about them falling behind Activision on the third party developer size chart poorly.

“Today I want to announce two new teams joining the EA family – Pandemic Studios in Los Angeles and Brisbane , Australia ; and BioWare Corp. in Edmonton and Austin . Both will become part of the EA Games Label, reporting to Frank Gibeau.

As you may know, I brought these studios together and served as their CEO while I was with Elevation Partners. I know and respect these teams, the games they make and the strong individual creative cultures that define them. I couldn’t be happier to have them join us at EA.” -EA.com

This one was a bit upsetting. Bioware and Pandemic Studios are two of the more unique development houses out there, and fears of them getting the standard EA treatment (sequel after sequel with few real changes) is running pretty high on the internet right now. We can only hope that this turns out well in the end.

On a related note, Microsoft was quick to point out that regardless of today’s announcement, they are still the exclusive publisher for Bioware’s Mass Effect, and the game will remain an Xbox 360 exclusive. However, they also did make a point of noting that Bioware owns the intellectual property for Mass Effect and that, at present, there are no deals in place for the second or third games in the series.

“First, and most important right now, EA’s acquisition of BioWare will not change the current release schedule for Mass Effect. All of us are excited for the game’s worldwide release, starting Nov. 20. Everyone at BioWare (the owners of the Mass Effect IP) and Microsoft (the exclusive publisher of Mass Effect) are committed to keeping everything on track. And yes, Mass Effect will be an Xbox 360 exclusive, despite any rumors (or wishful thinking) to the contrary.

Since neither BioWare nor Microsoft have made any announcements about sequels or publishing deals, we aren’t ready to say anything more about the future of the franchise, but you can be sure we’ll be discussing a lot of things with BioWare (and EA) in the weeks to come.” – Gamerscore Blog

Why do I get the feeling that eventually every third party developer will fall under EA, THQ, Ubisoft or Activision? *Sigh*

October 12, 2007 Posted by | Announcements, Bioware, Electronic Arts, Mergers & Acquisitions, Pandemic Studios | Leave a comment

ELECTRONIC ARTS BUYS PANDEMIC STUDIOS & BIOWARE

In a surprise announcement, Electronic Arts has announced that in a deal worth up to 810 million dollars, they’ve purchased both Pandemic Studios (Mercenaries 2) and Bioware (Mass Effect). I can only assume that EA took those stories about them falling behind Activision on the third party developer size chart poorly.

“Today I want to announce two new teams joining the EA family – Pandemic Studios in Los Angeles and Brisbane , Australia ; and BioWare Corp. in Edmonton and Austin . Both will become part of the EA Games Label, reporting to Frank Gibeau.

As you may know, I brought these studios together and served as their CEO while I was with Elevation Partners. I know and respect these teams, the games they make and the strong individual creative cultures that define them. I couldn’t be happier to have them join us at EA.” -EA.com

This one was a bit upsetting. Bioware and Pandemic Studios are two of the more unique development houses out there, and fears of them getting the standard EA treatment (sequel after sequel with few real changes) is running pretty high on the internet right now. We can only hope that this turns out well in the end.

On a related note, Microsoft was quick to point out that regardless of today’s announcement, they are still the exclusive publisher for Bioware’s Mass Effect, and the game will remain an Xbox 360 exclusive. However, they also did make a point of noting that Bioware owns the intellectual property for Mass Effect and that, at present, there are no deals in place for the second or third games in the series.

“First, and most important right now, EA’s acquisition of BioWare will not change the current release schedule for Mass Effect. All of us are excited for the game’s worldwide release, starting Nov. 20. Everyone at BioWare (the owners of the Mass Effect IP) and Microsoft (the exclusive publisher of Mass Effect) are committed to keeping everything on track. And yes, Mass Effect will be an Xbox 360 exclusive, despite any rumors (or wishful thinking) to the contrary.

Since neither BioWare nor Microsoft have made any announcements about sequels or publishing deals, we aren’t ready to say anything more about the future of the franchise, but you can be sure we’ll be discussing a lot of things with BioWare (and EA) in the weeks to come.” – Gamerscore Blog

Why do I get the feeling that eventually every third party developer will fall under EA, THQ, Ubisoft or Activision? *Sigh*

October 12, 2007 Posted by | Announcements, Bioware, Electronic Arts, Mergers & Acquisitions, Pandemic Studios | Leave a comment

ELECTRONIC ARTS BUYS PANDEMIC STUDIOS & BIOWARE

In a surprise announcement, Electronic Arts has announced that in a deal worth up to 810 million dollars, they’ve purchased both Pandemic Studios (Mercenaries 2) and Bioware (Mass Effect). I can only assume that EA took those stories about them falling behind Activision on the third party developer size chart poorly.

“Today I want to announce two new teams joining the EA family – Pandemic Studios in Los Angeles and Brisbane , Australia ; and BioWare Corp. in Edmonton and Austin . Both will become part of the EA Games Label, reporting to Frank Gibeau.

As you may know, I brought these studios together and served as their CEO while I was with Elevation Partners. I know and respect these teams, the games they make and the strong individual creative cultures that define them. I couldn’t be happier to have them join us at EA.” -EA.com

This one was a bit upsetting. Bioware and Pandemic Studios are two of the more unique development houses out there, and fears of them getting the standard EA treatment (sequel after sequel with few real changes) is running pretty high on the internet right now. We can only hope that this turns out well in the end.

On a related note, Microsoft was quick to point out that regardless of today’s announcement, they are still the exclusive publisher for Bioware’s Mass Effect, and the game will remain an Xbox 360 exclusive. However, they also did make a point of noting that Bioware owns the intellectual property for Mass Effect and that, at present, there are no deals in place for the second or third games in the series.

“First, and most important right now, EA’s acquisition of BioWare will not change the current release schedule for Mass Effect. All of us are excited for the game’s worldwide release, starting Nov. 20. Everyone at BioWare (the owners of the Mass Effect IP) and Microsoft (the exclusive publisher of Mass Effect) are committed to keeping everything on track. And yes, Mass Effect will be an Xbox 360 exclusive, despite any rumors (or wishful thinking) to the contrary.

Since neither BioWare nor Microsoft have made any announcements about sequels or publishing deals, we aren’t ready to say anything more about the future of the franchise, but you can be sure we’ll be discussing a lot of things with BioWare (and EA) in the weeks to come.” – Gamerscore Blog

Why do I get the feeling that eventually every third party developer will fall under EA, THQ, Ubisoft or Activision? *Sigh*

October 12, 2007 Posted by | Announcements, Bioware, Electronic Arts, Mergers & Acquisitions, Pandemic Studios | Leave a comment

SYSTEM REQUIREMENTS FOR CRYSIS ANNOUNCED

Ever since it’s announcement, the question of just how powerful of a system Crytek’s upcoming PC shooter Crysis would require to be playable at any level. Although numbers have been thrown around for months now, Crytek was never officially willing to say exactly where they were going to set the bare bones entry level point for the game… until now.

Yes, Crytek & Electronic Arts have finally announced both the minimum and recommended system specs for Crysis – and, as expected, they’re damn high… “How high?” you ask?

Crysis: Minimum System Requirements
Operating System: Windows XP or Windows Vista
Processor: 2.8GHz or faster (XP); 3.2GHz or faster* (Vista)
Memory: 1GB RAM or 1.5GB RAM (Vista)
Video Card: 256MB**
Hard Drive: 12GB
Sound Card: DirectX 9.0c compatible

* Supported Processors: Intel Pentium 4 2.8GHz (3.2GHz for Vista) or faster, Intel Core 2GHz (2.2GHz for Vista) or faster, and other similar CPUs.

** Supported chipsets: NVIDIA GeForce 6800 GT + or similar GPUs. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.

Now then, keep in mind that the above are the MINIMUM system requirements for Crysis. The recommended system specs make the following changes;

Crysis: Recommended System Requirements:
Operating System: Windows XP / Vista
Processor: Intel Core 2 DUO @ 2.2GHz
Memory: 2GB RAM
GPU: NVIDIA GeForce 8800 GTS/640 or similar

Based on the above specs, my PC will just barely miss the minimum system specs (my processor is just a bit too slow – no comments from the peanut gallery, please), so it looks like I’ll be sitting this one out until I either build a new PC or the game gets ported over to a console. It’s certainly a bit depressing, as after having played the game a little at DigitalLife ’07, I was hoping that there would be a chance for me to be able to experience this one in full.

If your system meets the required specs, congratulations – Crysis should be one hell of an experience. If your system fell short… well, either start planning on making some upgrades between now and the game’s November 16th ship date.

October 11, 2007 Posted by | Announcements, Crysis, Crytek, Electronic Arts, FPS, PC Games, System Requirements | Leave a comment

XBOX 360 THE SIMPSONS GAME DEMO NOW AVAILABLE

A demo of Electronic Arts The Simpsons Game for the Xbox 360 is now available for download in all regions via the Xbox Live Marketplace. Download size is approximately 442.71MB.

October 9, 2007 Posted by | Demo, Electronic Arts, Xbox 360, Xbox Live Marketplace | Leave a comment

PLAYSTATION 3 THE SIMPSONS GAME DEMO NOW AVAILABLE

A demo of Electronic Arts The Simpsons Game for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 628MB.

October 5, 2007 Posted by | Demo, Electronic Arts, PlayStation 3, PlayStation Store | Leave a comment

PLAYSTATION 3 SKATE DEMO NOW AVAILABLE

A demo of Electronic Arts skate for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 977MB.

  • skate – Official website

Link to / Comment on this article here

September 22, 2007 Posted by | Demo, Electronic Arts, PlayStation 3, PlayStation Store | Leave a comment

PLAYSTATION 3 FIFA 08 DEMO NOW AVAILABLE

A demo of Electronic Arts FIFA 08 for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 732MB.

September 14, 2007 Posted by | Demo, Electronic Arts, PlayStation 3, PlayStation Store, Soccer | Leave a comment

PLAYSTATION 3 HARRY POTTER AND THE ORDER OF THE PHOENIX DEMO NOW AVAILABLE

A demo of Electronic Arts Harry Potter and the Order of the Phoenix for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 342MB.

September 14, 2007 Posted by | Demo, Electronic Arts, PlayStation 3, PlayStation Store | Leave a comment

PLAYSTATION 3 NHL 08 DEMO NOW AVAILABLE

A demo of Electronic Arts NHL 08 for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 685MB.

September 14, 2007 Posted by | Demo, Electronic Arts, Hockey, PlayStation 3, PlayStation Store | Leave a comment

XBOX 360 FIFA 08 DEMO NOW AVAILABLE

A demo of Electronic Arts FIFA 08 for the Xbox 360 is now available for download in Australia, Canada, Europe, Hong Kong, Korea, Mexico, New Zealand, Singapore, Taiwan and The United States via the Xbox Live Marketplace. Download size is approximately 702.70MB.

September 14, 2007 Posted by | Demo, Electronic Arts, Soccer, Xbox 360, Xbox Live Marketplace | Leave a comment

PLAYSTATION 3 NBA LIVE 08 DEMO NOW AVAILABLE

A demo of Electronic Arts NBA Live 08 for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 661MB.

September 8, 2007 Posted by | Demo, Electronic Arts, PlayStation 3, PlayStation Store, Sports | Leave a comment

XBOX 360 NBA LIVE 08 DEMO NOW AVAILABLE

A demo of Electronic Arts NBA Live 08 for the Xbox 360 is now available for download in all regions except Austria, Belgium, Denmark, Finland, France, Ireland, Japan, Mexico, New Zealand, Norway, Portugal, Sweden via the Xbox Live Marketplace. Download size is approximately 562.57MB.

September 8, 2007 Posted by | Demo, Electronic Arts, Sports, Xbox 360, Xbox Live Marketplace | Leave a comment

XBOX 360 NHL ‘08 DEMO NOW AVAILABLE

A demo of Electronic Arts NHL 08 for the Xbox 360 is now available for download in Australia, Canada, Denmark, Finland, France, Germany, Italy, Norway, Sweden, Switzerland, United Kingdom and the United States via the Xbox Live Marketplace. Download size is approximately 593.20MB.

August 31, 2007 Posted by | Demo, Electronic Arts, Sports, Xbox 360 | Leave a comment

PLAYSTATION 3 NASCAR ‘08 DEMO NOW AVAILABLE

A demo of Electronic Arts NASCAR ’08 for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 569MB.

August 31, 2007 Posted by | Demo, Electronic Arts, PlayStation 3, Racing | Leave a comment

PLAYSTATION 3 TIGER WOODS PGA TOUR 08 DEMO NOW AVAILABLE

A demo of Electronic Arts Tiger Woods PGA Tour 08 for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 729MB.

August 31, 2007 Posted by | Demo, Electronic Arts, PlayStation 3, Sports | Leave a comment

XBOX 360 TIGER WOODS PGA TOUR 08 DEMO NOW AVAILABLE

A demo of Electronic Arts Tiger Woods PGA Tour 08 for the Xbox 360 is now available for download in all regions except Austria, Belgium, Finland, Ireland, Japan, Korea, Mexico and New Zealand via the Xbox Live Marketplace. Download size is approximately 733MB.

August 29, 2007 Posted by | Demo, Electronic Arts, Sports, Xbox 360, Xbox Live Marketplace | Leave a comment

XBOX 360 MEDAL OF HONOR: AIRBORNE DEMO NOW AVAILABLE

A demo of Electronic Arts Medal of Honor: Airborne for the Xbox 360 is now available for download in all regions via the Xbox Live Marketplace. Download size is 972.84MB.

August 25, 2007 Posted by | Demo, Electronic Arts, FPS, Medal of Honor, Xbox 360, Xbox Live Marketplace | Leave a comment

XBOX 360 SKATE DEMO NOW AVAILABLE

A demo of Electronic Arts skate for the Xbox 360 is now available for download via the Xbox Live Marketplace in all regions except Austria, Belgium, Finland, Ireland, Japan, Korea, Mexico or New Zealand. Approximate download size is 1.09GB.

  • skate – Official website

August 22, 2007 Posted by | Demo, Electronic Arts, Xbox 360, Xbox Live Marketplace | Leave a comment

PLAYSTATION 3 NCAA FOOTBALL ‘08 DEMO NOW AVAILABLE

A demo of Electronic Arts NCAA Football ’08 for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 728MB.

August 17, 2007 Posted by | Demo, Electronic Arts, Football, NCAA Football, PlayStation 3 | Leave a comment

ELECTRONIC ARTS DATES CRYSIS

Electronic Arts has announced that Crysis, the game that will make your video card cry for mercy, will be hitting retail shelves here in the U.S. on November 16th of this year.

This gives most of you almost three and a half months to have that break-up talk with your current card. Just remember, it’s not them, it’s you.

August 4, 2007 Posted by | Crysis, Crytek, Electronic Arts, FPS, PC Games, Release Date | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | 1 Comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | 1 Comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX LIVE ARCADE WEDNESDAYS – WING COMMANDER ARENA & SUPER CONTRA

It’s another double feature week in the Xbox Live Arcade as Wing Commander Arena and Super Contra should be available for purchase by the time you read this.

Wing Commander Arena is an original game from Electronic Arts set in the Wing Commander universe – so those of you expecting a remake of the original Wing Commander are going to be in for a bit of a disappointment. From what I know of this one, it has both a single player mode as well as support for multiplayer dogfights over Xbox Live with up to 16 players. I’ve heard mixed things about the game, so I’d highly recommend you download the demo prior to making any purchase decision about Wing Commander Arena.

In addition to the game itself, StarSoldier Magazine, a downloadable instruction manual done in the style of the classic Wing Commander manuals from back in the game’s PC heyday is available on the game’s Xbox Live Arcade product page. Be sure to check it out.

Title: Wing Commander Arena
Developer: Gaia Industries
Publisher: Electronic Arts
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-16
Full Game: 800 points ($10)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"Wing Commander™ is back with an all-new game, Wing Commander™ Arena, for Xbox LIVE® Arcade. Create a squad and take on your opponents. Use your gravity bombs or fire torpedoes as you try to climb the leaderboard, destroying enemy armadas along the way. Featuring four modes of gameplay, nine maps, and the first 16-player action on Xbox LIVE Arcade, Wing Commander™ Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.

  • Sixteen players: Wing Commander Arena offers the largest multiplayer melee experience on Xbox LIVE Arcade, with up to 16-player space combat action.
  • Multiple gameplay modes: Four modes of gameplay, including single player, multi-team, multiplayer battle, and duels one-on-one and multiplayer.
  • Ships, maps, and more: Eighteen ships are provided including bombers, light and medium fighters. Team maps, free-for-all maps, and dueling maps provide a multitude of environments for your intense battles.
  • Classic experience: The classic Wing Commander gameplay is brought to Xbox LIVE Arcade, offering everything a pilot rookie or hardened space combat veteran could want." – Xbox.com

Maybe it’s just me, but I’m not excited at all about our next arcade offering. Super Contra was never a favorite of mine in the arcades, and I doubt anything will change now. As with it’s predecessor Contra, it’s essentially a 2d scrolling shooter, though there are some levels that switch to a more free-form top down format.

Title: Super Contra
Developer: Digital Eclipse
Publisher: Konami
Genre: Xbox Live Arcade
Release Date: 7/25/07
Console: Xbox 360
Players: 1-2
Full Game: 400 points ($5)
Rating: E (Everyone – Fantasy Violence)
Demo?: Yes

From the Xbox.com product description;

"The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it’s up to Lance and Bill to stop them. Play multiplayer over Xbox LIVE® with upgraded graphics and sound. Do you have what it takes to save the world again?

  • Gameplay: Enjoy the authentic original gameplay of the arcade classic. Super Contra features two player co-op gameplay, just like the original.
  • Multiplayer: Play co-op on the same console or on Xbox LIVE. Communicate with your buddy by voice using the Xbox 360 headset.
  • Leaderboards: Xbox LIVE Leaderboard statistics are kept for Arcade (single player—high score, all time and weekly) and Xbox LIVE co-op (high score—all time and weekly).
  • Achievements: Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements." – Xbox.com

While I passed on last week’s offering Yie Ar Kung-Fu, I did pick up Bomberman Live, and I’ve got to say it’s an excellent rendition of the game – Bomberman fans should not miss it. However, since the Bomberman series tends to be one people seem to either love or hate, be sure to download the demo if you’re unfamiliar with the series.

July 25, 2007 Posted by | Arcade, Classics, Electronic Arts, Konami, Wing Commander, Xbox 360, Xbox Live Arcade | Leave a comment

XBOX 360 NASCAR ‘08 DEMO NOW AVAILABLE

A demo of Electronic Arts NASCAR ’08 for the Xbox 360 is now available for download via the Xbox Live Marketplace in Australia, Canada, Germany, The United Kingdom & The United States. Approximate file size is 589.32MB.

July 25, 2007 Posted by | Demo, Electronic Arts, Racing, Xbox 360, Xbox Live Marketplace | Leave a comment

LAZY DAY TRAILERS: CRYSIS

You thought we were out of first person shooters to show off, didn’t you? Well, I figured that since we’ve spent the last three days showing you the upcoming exclusive shooters for each of the console systems, we’d show the PC a little love too. As such, we’ve got some new footage of Crytek’s Crysis, and, as has been the case with the game from day one, it looks stunning.

I’m assuming that the video you’re about to watch takes place early stages of the game, as it appears that the player is still facing off against human enemies instead of an alien invasion. Perhaps the most interesting feature displayed in the video is that the player seems to be employing some kind of cloaking device during their infiltration of the enemy camp.

Crysis – the game so beautiful it will make your video card cry. Let’s check it out;

Crysis is scheduled to release for Windows PC’s on September 4th, 2007. Despite rumors to the contrary, there are no official plans for the game to appear on any of the latest consoles at this time.

July 19, 2007 Posted by | Crysis, Crytek, Electronic Arts, FPS, Lazy Day Trailers, PC Games, Video | Leave a comment

PETER MOORE RESIGNS FROM MICROSOFT, WILL JOIN ELECTRONIC ARTS

In a completely unexpected and shocking turn of events, Peter Moore, corporate vice president of entertainment and devices at Microsoft, has tendered his resignation effective July 30th, 2007. Moore, who has essentially been the face of the Xbox 360 since it’s launch will be joining Electronic Arts as president of the EA Sports line of games.

You know, when I first saw the story break yesterday as a rumor at Kotaku, I could scarcely believe that it was possible. If it weren’t for the fact that I trust Kotaku’s Managing Editor, Brian Crecente, to not post every rumor he hears, I would have just written it off in my mind as wild speculation. By the time I got home, Microsoft and Electronic Arts had confirmed the story, MS had already spoken with most of the major game news outlets and Moore’s new salary had already been uncovered. It’s certainly a case of things happening at a lightning fast pace.

While rumors regarding the situation are certainly flooding the internet, Microsoft has stated that Moore’s decision to move on from the company was due to his desire to return to California. I’m sure the 1.5 million dollar signing bonus, $550,000 annual salary, possible $412,500 in bonuses, $330,000 in moving expenses and option to buy 400,000 shares of EA stock had something to do with it as well. Yeah, that’s a while lot of money.

Microsoft wasted no time in naming current external advisor to Microsoft and former EA Worldwide studios president Don Mattrick as Moore’s replacement. While Moore is due to step down on the 30th, he will be remaining with Microsoft for a few weeks beyond that date in order to assist during the transition period.

You know, I did think it was kind of strange that Moore didn’t really headline this year’s Microsoft E3 press conference, but I just chalked it up to someone in marketing having a “brilliant” idea for the show. I never would have thought that it could be a sign that Moore was on his way out. (Please note that I’m just speculating about that being the reason Moore wasn’t front and center at the E3 press conference)

I don’t know about you guys, but I’m going to miss Moore. He may have had a bit of a used car salesman vibe about him at times, but the man sure could talk a good game. Anyway, I’ll be in the corner picking up my jaw for the next few hours if anyone needs me.

July 18, 2007 Posted by | Corporate Shuffle, Don Mattrick, Electronic Arts, Microsoft, Peter Moore, Xbox 360 | 1 Comment

XBOX 360 NCAA FOOTBALL ‘08 DEMO NOW AVAILABLE

A demo of Electronic Arts NCAA Football ’08 for the Xbox 360 is now available for download via the Xbox Live Marketplace. Download size is 683.53MB.

July 11, 2007 Posted by | Demo, Electronic Arts, Football, NCAA Football, Sports, Xbox 360, Xbox Live Marketplace | Leave a comment

ELECTRONIC ARTS DELAYS SPORE UNTIL FISCAL YEAR 2009

Say it isn’t so! – Kotaku is reporting that Electronic Arts has confirmed that Spore’s release date has been pushed back from fiscal year 2008 to 2009, meaning the game will be hitting sometime after September 30th 2008. While that news is extremely disappointing for those of us who have been waiting for this game with baited breath, it’s at least better than the report that lead to Kotaku looking into the matter – a report in Game Informer magazine that stated that the game had been postponed “indefinitely”

Now, I’m a huge proponent of not rushing a game, so I can’t sit here and gripe about how long it’s taking for Will Wright and crew to get the game done – especially considering that based on what I’ve seen of the game so far, I’m still not clear on just what exactly the game will have to make it a truly unique experience. Sure, you can create your own creature from scratch, but just how much of that creation process will really matter in the long run? We’ve seen the game in the early ages of a race’s existence and a few snippets towards the end, but there’s been precious little about that all important middle.

Anyway, I’ll be keeping my fingers crossed that this is at least the last delay notice we’ll hear about Spore and that the game will be something just as addictive as Wright’s other works. Still, it’s time to take Spore off my “most anticipated” list as it’s just too far off now for me to feel any kind of real excitement over.

June 20, 2007 Posted by | Delayed, Electronic Arts, Spore, Will Wright | Leave a comment

HARMONIX ANNOUNCES ROCK BAND

On the eve of Guitar Hero II’s arrival on the Xbox 360, Harmonix has announced that they’ll be teaming with Electronic Arts and MTV to bring Rock Band to the Xbox 360 and PlayStation 3 later this year.

What is Rock Band, you ask? While little about the gameplay was revealed, I get the feeling this will be a game like Guitar Hero where instead of just playing the guitar, there are also options for singing vocals, playing the bass guitar, and playing the drums. Yeah, I’m drooling too. (well, I’m drooling about everything but the vocals – I freely admit I couldn’t hold a tune to save my life)

“Our vision for Rock Band is to completely change the way people interact with and enjoy the music they love,” said Jeff Yapp, EVP, MTV Program Enterprises. “By joining forces with EA and the music industry’s largest record labels and publishers, we are striving to create a groundbreaking new platform that allows people to connect with their favorite music and artists in ways they never have before.” – Harmonix press release

The game is scheduled to ship this holiday season, and before you ask, they’re still working out the details of how they’ll be offering the peripherals for purchase. I expect this is going to be one of those titles that’s going to get pricey real fast.

April 3, 2007 Posted by | Announcements, Electronic Arts, Harmonix, Rock Band | Leave a comment

PLAYSTATION 3 DEF JAM ICON DEMO NOW AVAILABLE

While doing my usual check for system software updates or new stuff for the PlayStation 3, I noticed that a demo of Electronic ArtsDef Jam Icon is now available for download in the PlayStation Store. The demo weighs in at approximately 380mb and features the same one on one fight found in the Xbox 360 demo.

With a little luck, Sony will soon realize how important demos can be to your service and start actually advertising the fact that new ones have been made available.

March 18, 2007 Posted by | Demo, Electronic Arts, Fighting, PlayStation 3, PlayStation Store | Leave a comment

LAZY DAY TRAILERS: SPORE AT GDC’07

Seeing how Spore is one of those games that everyone wants despite not really knowing how exactly the game will play, I’ve decided to post another short video on it from this year’s Game Developer’s Conference.

The video you’re about to watch seems to break down how each phase of your creation’s existence will play out from the cellular level to space exploration. There’s no dialog or explanation to go along with the video, so you’re going to be on your own as far as putting it into context. One thing I will say is that it definitely looks like some strategic elements are being added to the game, and I really do like the apparent feature of designing your own civilizations weapons as well. Check it out below;

March 13, 2007 Posted by | Electronic Arts, Lazy Day Trailers, PC Games, Spore, Video, Will Wright | Leave a comment

XBOX 360 UEFA CHAMPIONS LEAGUE 2006-2007 DEMO NOW AVAILABLE

Truth be told, this demo dropped in the Xbox Live Marketplace last week and I completely forgot to list it here. My bad. Sorry. For those unfamiliar with the title, this would appear UEFA Champions League 2006-2007 is yet another Electronic Arts soccer game. Since soccer isn’t my thing, I’ll just stick with saying that the demo weighs in at 1.32GB and is probably available to both Xbox Live Gold and Silver members by now. (The demo was originally released only for gold members)

March 13, 2007 Posted by | Electronic Arts, Soccer, Sports, Xbox 360, Xbox Live Marketplace | Leave a comment

LAZY DAY TRAILERS: BATTLEFIELD: BAD COMPANY

We’re starting tonight off with a bang… literally. I don’t know what it is with Electronic Arts, but of late they seem utterly fascinated with the idea of publishing games about mercenaries. I mean, first we had Army of Two, then they picked up the publishing rights to Mercenaries 2: World in Flames and now they announce Battlefield: Bad Company. You’d almost think they’re obsessed with people who will do anything for money. (I know, I’ve used the joke before, but it never gets old.)

The below trailer is supposedly composed from inside the game engine and is actually pretty funny to watch. Check it out!

Battlefield: Bad Company is currently slated for release on the PlayStation 3 and Xbox 360 consoles.

March 1, 2007 Posted by | Electronic Arts, Lazy Day Trailers, PlayStation 3, Video, Xbox 360 | Leave a comment

ELECTRONIC ARTS CONFIRMS 6 WII TITLES

A report on Kotaku states that at a press gathering yesterday, Electronic Arts confirmed they have 6 titles in development for the Nintendo Wii. In the course of the meeting, EA advised that while working on Madden for the Wii, the teams found the controls so intriguing that they felt the need to incorporate it into many other trademark EA franchises.

“Once we started to experiment with Madden on Wii, there was an explosion of innovation. Everyone in the studio is energized by the creative opportunity afforded by both the hardware and controller. By reaching into our catalogue, we are able to bring a fresh and distinctive experience to some of EA’s most popular franchises. Creatively, the game play possibilities are staggering and endless” -John Schappert, Senior VP & GM, EA

While none of these titles has yet been confirmed for launch, the titles EA officially announced today were as follows;

  • Madden NFL ’07
  • Need for Speed
  • Harry Potter
  • Tiger Woods PGA Tour
  • The Godfather
  • SSX

Not many surprises there, though I’ll be interested to see how they convert The Godfather to use the Wii’s controls. Of the bunch, I think the one I’m most excited to see is SSX – I mean, they couldn’t do any worse than SSX: On Tour, could they? Check out the Kotaku article here and picture yourself beating some wiseguy down with your wiimote blackjack.

July 14, 2006 Posted by | Electronic Arts, Nintendo, Wii | Leave a comment

XBOX 360 BATTLE FOR MIDDLE EARTH II DEMO NOW AVAILABLE

A demo for Electronic Arts fantasy RTS Lord of the Rings: Battle for Middle Earth II is now available in the Xbox Live Marketplace. The demo weighs in at 848.84mb, so be sure to have something you can play offline while you wait.

July 13, 2006 Posted by | Demo, Electronic Arts, RTS, Xbox Live, Xbox Live Marketplace | Leave a comment

XBOX 360 DEMO OF NCAA FOOTBALL ‘07 NOW AVAILABLE

A demo for Electronic Arts upcoming title NCAA Football 2007 is now available in the Xbox Live Marketplace. The demo weighs in at a whopping 1.05gb, so plan your day accordingly.

July 13, 2006 Posted by | Demo, Electronic Arts, NCAA Football, Xbox 360, Xbox Live Marketplace | Leave a comment

ELECTRONIC ARTS TO ACQUIRE MYTHIC ENTERTAINMENT

Electronic Arts announced tuesday that they have reached a tentative agreement to acquire Mythic Entertainment, makers of Dark Age of Camelot as well as the upcoming Warhammer Online, for an undisclosed sum. Fans of both DAoC and Warhammer can breathe a slight sigh of relief as the press release indicated there would be no cutbacks in Mythic’s development team;

” Upon completion of the acquisition, Mark Jacobs, the President, Chief Executive Officer and co-founder of Mythic, will become Vice President, General Manager of EA Mythic. Rob Denton, the Vice President, Chief Operating Officer and co-founder of Mythic will assume the role of Vice President, Chief Operating Officer of EA Mythic. Mythic’s 175-person development team will remain in Fairfax, Virginia.” – EA Press Release

While I’m sure this will mean an added big push for Warhammer Online when it’s released, I have to wonder if this bodes well for Dark Age of Camelot and it’s chances for long term survival. You can check out the full press release here.

June 21, 2006 Posted by | Electronic Arts, Mythic Entertainment | Leave a comment

XBOX 360 NCAA FOOTBALL ‘07 – FIRST IMPRESSIONS

I just got this one in the mail today from Gamefly and felt the need to post here with some first impressions. The game is miles ahead of last year’s extremely disappointing Madden NFL ’06 for the Xbox 360 and finally offers 360 users a bit of football fun.

The game has the same feel as the original Xbox version of Madden ’06, but without the “Quarterback Vision” passing cone feature – in other words, it’s fast, somewhat arcade-like and completely playable. If you liked Madden on the “current gen” consoles, then you’re certainly going to like NCAA Football ’07.

While I’m still waiting for Microsoft to add ESPN NFL2K5 to the backwards compatibility list, there’s now at least one game out there that will let you experience football on the 360 and not cause you to walk away in disgust. Here’s to hoping that Madden ’07 will make the jump in quality as well when it hits the 360 next month.

For a more detailed review of the game, why not click here and find out what Gamespot had to say about NCAA Football ’07 on the 360?

June 20, 2006 Posted by | Electronic Arts, First Impressions, NCAA Football, Sports, Xbox 360 | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

NHL SIGNS DEAL WITH EA & 2K SPORTS

Gamespot is reporting that the NHL has signed non-exclusive, multi-year licensing deals with both Electronic Arts and 2K Sports, eliminating the possibility of a repeat of the battles for exclusivity seen with both Major League Baseball and the National Football League.

It had been reported late last year that EA had scooped up the exclusive player name rights from the NHLPA, but that the NHL refused to license their end of the game unless 2K Sports was cut in on the NHLPA deal. For those unaware of how the system works, the NHL holds the licensing rights to the teams, logos, arenas and uniforms while the NHLPA holds the rights to the players themselves. The NHL released the following statement following the signing of the current licensing deals;

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” -Brian Jennings, NHL Senior VP of Consumer Product Marketing

I can’t begin to tell you how happy this makes me, not because I love hockey, but because someone finally stood up for the fans. Apparently the NHL gets it and doesn’t want to see the loss of any momentum they’ve gained with fans following the labor issues of the previous season. We’ve all seen what the exclusivity agreements in both football and baseball have wrought so far, and it hasn’t been pretty. Simply put, when you’ve got to beat the other guy, you try harder. Take that away, and you wind up with lackluster, sloppy titles. Kudos to the NHL for a job well done.

Check out the Gamespot article here and rejoice that at least one sport will remain competitive in the gaming arena for years to come.

June 20, 2006 Posted by | 2K Sports, Electronic Arts, Sports | Leave a comment

ROBIN WILLIAMS PLAYS SPORE AT E3

Normally, I try to stay away from all the fluff news a lot of sites carry, because I figure you can get that anywhere and one of the benefits of actually coming to a smaller site like this is that it’s easier to find the big news of the day. Well, I’m breaking with that tradition for today, for two reasons. First, it’s been slow on the news front and I figure I need to add something to make you keep coming back, and secondly, not only is the video a riot, but it gives a very nice look at the character creation process in Will Wright‘s upcoming game “Spore“.

So without further delay, click here and head on over to Devil Ducky to see the video and be sure to hang around for the end of it when Mr. Williams talks gaming in general, and unlike so many other celebrities, comes off as knowing what he’s talking about.

May 21, 2006 Posted by | Celebrities, E3, Electronic Arts, PC Games, Spore, Will Wright | Leave a comment

ELECTRONIC ARTS DELAYS SUPERMAN & MEDAL OF HONOR

Gamespot is reporting that Electronic Arts is delaying both their upcoming games Superman Returns and Medal of Honor: Airborne. Superman Returns, based on the upcoming film of the same name, was scheduled to be released at this June alongside with the film, and will instead release sometime this holiday season in conjunction with the DVD release of the film. Medal of Honor: Airborne will not make it’s Holiday 2006 launch window and instead will be released sometime in the first quarter of 2007.

May 4, 2006 Posted by | Delayed, Electronic Arts | Leave a comment

ELECTRONIC ARTS DELAYS SUPERMAN & MEDAL OF HONOR

Gamespot is reporting that Electronic Arts is delaying both their upcoming games Superman Returns and Medal of Honor: Airborne. Superman Returns, based on the upcoming film of the same name, was scheduled to be released at this June alongside with the film, and will instead release sometime this holiday season in conjunction with the DVD release of the film. Medal of Honor: Airborne will not make it’s Holiday 2006 launch window and instead will be released sometime in the first quarter of 2007.

May 4, 2006 Posted by | Delayed, Electronic Arts | Leave a comment

Reggie Bush named EA Sports NCAA Football 2007 cover athlete

Hot off naming NFL MVP Shaun Alexander as the cover athlete for Madden 2007, EA today announced that USC running back and Heisman Trophy winner Reggie Bush will be the cover athlete for NCAA Football ’07. When asked about the honor, Bush showed a bit of his gamer side;
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“This has been an amazing year for me and being chosen for the cover of NCAA Football 07 is a great way to end my college career, I’ve grown up playing EA SPORTS games and never imagined I would see myself on the cover of one.” – Reggie Bush

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As I was posting this, the Houston Texans announced that they will be taking North Carolina State DE Mario Williams with the first pick in the draft.

Man, why didn’t the Jets trade up for the #2 pick earlier in the week, we could have had Bush!

April 28, 2006 Posted by | Electronic Arts, NCAA Football | Leave a comment

EA CONFIRMS WII VERSION OF MADDEN

Gamespot is reporting that Electronic Arts has announced they have a Wii specific version of Madden in the works. The game will NOT be a port of Madden for the other consoles on the market, and is even being produced by a team other than EA Tiburon.
While that may be a very good thing (based on the 360 version of Madden), I’m still not sold on the concept of the Wii controller and many game types, this being one of them.

To give you an idea of how it will play…


"Players will hike the ball by mimicking a quarterback receiving the ball from the center, and then pass it to a receiver by making a throwing gesture with the free-hand controller. The faster the passing motion, the more of a bullet pass it becomes (in previous Madden editions, bullet passes were made by holding the passing button down longer).

Kicking the ball will be accomplished by sweeping the controller up as if it were a kicker’s leg striking the ball. A fast, level swing will make for a hard, straight kick.

The Revolution controller will also come into play when running the ball, as jerking the controller left or right will make the ball-carrier juke to either side, while shoving it straight ahead will make him stiff-arm the opposition." -Gamespot


It sounds like there could be a lot of problems with this concept if you ask me. On a related note, how long do you think it will be before someone "throwing" the football in the game accidentally lets go and breaks their TV?

April 27, 2006 Posted by | Electronic Arts, Madden, Nintendo, Wii | Leave a comment

SHAUN ALEXANDER CHOSEN TO BE NEXT VICTIM OF MADDEN CURSE

EA Sports today announced that NFL MVP Shaun Alexander will be the player to grace the box for Madden 2007. This is not good news for superstitious Seattle Seahawks fans as severe injuries seem to follow athletes who get their faces plastered on Madden’s box. Good luck Shaun! View the press release here.

April 20, 2006 Posted by | Electronic Arts, Madden | Leave a comment

SOMEONE HAS BEEN PLAYING TOO MUCH BURNOUT

Take a look at the Bugatti Veyron and tell me it doesn’t look like a car straight out of Burnout.



Apparently it’s the first production car that can clock in at 250mph – The Saleen S7 apparently “only” hits 248.

So, how much will it cost for you to feel like you should be featured on Crash FM? Only a paltry 1.2 million dollars – but act fast as Bugatti is only making 300 of them!

However, even if you could afford to get one, the gas bills alone could drive you to bankruptcy – the Veyron has an 8 Liter W16 engine (two V8’s put together), 4 turbo-chargers, can generate 1,001hp and… can burn 1.33 gallons of gas per minute.


*sigh* Guess I’ll just have to keep playing Project Gotham Racing 3 to get my high-speed kicks.

April 20, 2006 Posted by | Burnout, Electronic Arts | Leave a comment